FMOD Discussion [ETS2]
Forum rules
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
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- Posts: 2
- Joined: 30 Jul 2020 19:14
Re: FMOD Discussion [ETS2]
@Robinicus Thank you for your reply.
For the things you pointed out:
1. I don't think the file names are too long since they are called sth like "turn_left" and so on.
2. This is how I routed them based on the template:
[ external image ]
3. The files are ogg files.
4. I have not changed any folder or their structure.
5. I am not sure what you mean but everything (except my OS) is in English.
This is what the events look like:
[ external image ]
This is the bank:
[ external image ]
and those are the assets:
[ external image ]
This is from FMOD Studio 2.01.02 and without multitracking. Every sound has its own event.
For the things you pointed out:
1. I don't think the file names are too long since they are called sth like "turn_left" and so on.
2. This is how I routed them based on the template:
[ external image ]
3. The files are ogg files.
4. I have not changed any folder or their structure.
5. I am not sure what you mean but everything (except my OS) is in English.
This is what the events look like:
[ external image ]
This is the bank:
[ external image ]
and those are the assets:
[ external image ]
This is from FMOD Studio 2.01.02 and without multitracking. Every sound has its own event.
Last edited by Superbobich on 31 Jul 2020 17:51, edited 2 times in total.
Re: FMOD Discussion [ETS2]
I don't see anything obvious there; have you double checked the mod structure for a typo or the use of any upper case lettering?
Also check the length of the file name for the mod including the words bank & bank.guids as there is a 24 character limit.
Also check the length of the file name for the mod including the words bank & bank.guids as there is a 24 character limit.
1.39 combined engine pack now available
1.39 default SCS replacement engine pack now available
MS Flight Sim 2020 - Alpha test team
1.39 default SCS replacement engine pack now available
MS Flight Sim 2020 - Alpha test team
Re: FMOD Discussion [ETS2]
I want to ask something to all of you. Is it possible to hookup a sound to a prefab so that it will be heard from only one direction? If it is possible, can you explain, please.
- Darkcaptain
- Posts: 783
- Joined: 12 Oct 2018 09:42
- Location: Barcelona
Re: FMOD Discussion [ETS2]
@Superbobich Did you make sure to include the "name.sii" file inside the mod ( /sound/navigation/ ) ?
[ external image ]
And remember, sound files MUST NOT be compressed, just "stored"
[ external image ]
And remember, sound files MUST NOT be compressed, just "stored"
Re: FMOD Discussion [ETS2]
Not that I am aware of; you could however, adjust the range the sound is heard from to "sort of" simulate this but the volume in say the right lane (if the prefab is on the right) would be very faint as you would be at the outer limit of the range if you didn't want it heard in the opposing lane for example. It would also take a lot of trial and error to find the cutoff range....in other words, I would not say it is impossible, I would just say it would take a tremendous amount of work (and patience) to get it right.
1.39 combined engine pack now available
1.39 default SCS replacement engine pack now available
MS Flight Sim 2020 - Alpha test team
1.39 default SCS replacement engine pack now available
MS Flight Sim 2020 - Alpha test team
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- Posts: 1
- Joined: 30 Jun 2019 12:51
Re: FMOD Discussion [ETS2]
Okay, friends, I don't know if it will be of much use to you or not, but here I share a video of how I managed to adapt brake sounds to the American Truck Simulator game in Version 1.38. I hope it will help you.
https://www.youtube.com/watch?v=YIkxbgHCpmM
Greetings to all who are active dad
https://www.youtube.com/watch?v=YIkxbgHCpmM
Greetings to all who are active dad
- AntonioMart
- Posts: 803
- Joined: 30 Apr 2018 02:17
- Location: Spain 🇪🇸
Re: FMOD Discussion [ETS2]
Why is the standard truck signal louder than the horn?
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- Posts: 16
- Joined: 06 Dec 2019 06:35
Re: FMOD Discussion [ETS2]
I still have not set the sound to open windows someone can help dark setting the sound on Fmod
Please guide how to open and close sound to work properly for bank interior_windows
In the bank will include
-window_start
- window_loop
- window_stop
I tried and it works randomly
Please guide how to open and close sound to work properly for bank interior_windows
In the bank will include
-window_start
- window_loop
- window_stop
I tried and it works randomly
- xXCARL1992Xx
- Posts: 16462
- Joined: 17 Aug 2016 12:18
- Contact:
Re: FMOD Discussion [ETS2]
i tried my luck again and converted EVRs MP3 sound and used the new Pete template as reference for the automations, so far it sound really good, better then my MAN and New Scania converts so far, question is, how can i minimize the "over revving" when the truck is shifting, particularly in lower gears when the truck changes into the next gear it sound like it revs higher and goes down right after, i looked at the Pete template and didnt saw any significant difference that would give me an idea how to solve it
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