FMOD Discussion [ETS2]

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Robinicus
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Re: FMOD Discussion [ETS2]

#561 Post by Robinicus » 27 May 2021 11:24

@White Wolf - read through the section in post 1 on using Live Update
White Wolf
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Re: FMOD Discussion [ETS2]

#562 Post by White Wolf » 28 May 2021 10:23

Quote removed - Don't quote the post above - Rule 2.12
Thanks Robinicus
megamattex
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Re: FMOD Discussion [ETS2]

#563 Post by megamattex » 07 Jun 2021 14:04

I've gone through about 20 pages to no avail so apologies for clogging up the forum. I've made a voice navigation mod, using the linked russian voicemod earlier in this thread was extremely helpful, and the mod finally works!... for a few moments, the navigation works for the first few commands, however after that it stops working. Any ideas why? Many thanks.
Dood
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Re: FMOD Discussion [ETS2]

#564 Post by Dood » 21 Jun 2021 12:24

Can someone hint me up as to how change the collision sound in FMOD studio? my efforts so far
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SlavJerry
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Re: FMOD Discussion [ETS2]

#565 Post by SlavJerry » 21 Jun 2021 13:06

@Dood I think you need to find collision sound bank and find event in guid file
I make mods

yeah that's pretty much it
Dood
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Re: FMOD Discussion [ETS2]

#566 Post by Dood » 21 Jun 2021 14:39

@Slavthailand I don't really know where to put it in in the mixer routing https://i.vgy.me/7ehrBI.png
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Robinicus
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Re: FMOD Discussion [ETS2]

#567 Post by Robinicus » 21 Jun 2021 15:08

@Dood The sounds would go in sound/collisions/collisions.bank - for something like this, I would suggest using the Bank Tools method explained in post 1 and just replace the samples with your own
Dood
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Re: FMOD Discussion [ETS2]

#568 Post by Dood » 21 Jun 2021 15:19

@Robinicus yea, I just discovered this and it worked, thanks.
Anyway, I had this structure, with GUIDs https://i.vgy.me/VmStrg.png And the game did load it, but it didn't work and had million errors.
trainguy_gaming
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Re: FMOD Discussion [ETS2]

#569 Post by trainguy_gaming » 29 Jun 2021 18:13

@Robinicus can you post a thread about how to use the FSB Extractor (Fmod Bank Tools) please?
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Robinicus
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Re: FMOD Discussion [ETS2]

#570 Post by Robinicus » 29 Jun 2021 22:25

@codyosborn2 - I added this to post 1 but here it is as well for you

Using FSB Extractor

I have had to walk several people through this so here is a quick tutorial on using the tool.

This is best used in scenarios where you only want to replace one sound file such as a suspension noise being used.

Here is what the install folder structure will look like after you install the tool:

[ external image ]

Here is what the main interface of the tool looks like; it is important to always check the file paths for both your wavs and banks so you can find your work.

[ external image ]

Instructions:

1. Paste the root bank file you want to work with into the bank folder
2. Hit the "Extract" button
3. Go to your wav folder and replace the sound file you want to use with your own. **IMPORTANT - the file must be named exactly the same as the original and must be the same format (wav, ogg etc) - if you make an error here it will not work
4. Hit the "Rebuild" button
5. Go back into the bank folder and the completed bank with your sound in it will be ready to go
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