FMOD Discussion [ETS2]

Forum rules
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
User avatar
snare85
Posts: 90
Joined: 05 Nov 2016 01:53
Location: Russia, Vladivostok

Re: FMOD Discussion [ETS2]

#581 Post by snare85 » 17 Jul 2021 14:15

Hello friends
Who know about new remote sound.ref? What is it and why?
game version 1.41
User avatar
KrysEmlyn
Posts: 476
Joined: 17 Mar 2017 12:32
Contact:

Re: FMOD Discussion [ETS2]

#582 Post by KrysEmlyn » 17 Jul 2021 16:20

It's for the sounds used by the player trucks in Convoy mode.
It contains sounds for the trucks that the other players are controlling.
User avatar
snare85
Posts: 90
Joined: 05 Nov 2016 01:53
Location: Russia, Vladivostok

Re: FMOD Discussion [ETS2]

#583 Post by snare85 » 18 Jul 2021 05:38

thanx KrysEmlyn
paulnice
Posts: 176
Joined: 02 Jan 2014 11:43
Location: Tallinn, Estonia

Re: FMOD Discussion [ETS2]

#584 Post by paulnice » 21 Jul 2021 11:54

I know that quite a few people, including myself, have wanted to make the transmission/gearbox sound play in the engine event. Here's a solution. Use the built-in (absolute) speed parameter. I think it was somewhere in the fmod user manual where it said, that the built-in parameter uses data from the game, so I gave it a shot, and it worked. The best thing is that there are no complicated workarounds, just add the parameter in the event like the other ones (load, rpm...). Now, I'm not sure what the values have to be excactly, so that still has to be played around with, but so far so good :P Also, here's video showing that it works.
User avatar
SlavJerry
Posts: 746
Joined: 10 Feb 2020 03:55

Re: FMOD Discussion [ETS2]

#585 Post by SlavJerry » 22 Jul 2021 01:53

@paulnice is that your sound?
I make mods

yeah that's pretty much it
paulnice
Posts: 176
Joined: 02 Jan 2014 11:43
Location: Tallinn, Estonia

Re: FMOD Discussion [ETS2]

#586 Post by paulnice » 22 Jul 2021 06:22

I'm not exactly sure what you mean by that, but yes, that is one of the sound mods I have made for myself.
User avatar
SlavJerry
Posts: 746
Joined: 10 Feb 2020 03:55

Re: FMOD Discussion [ETS2]

#587 Post by SlavJerry » 22 Jul 2021 06:51

oh nice sound
I make mods

yeah that's pretty much it
User avatar
SlavJerry
Posts: 746
Joined: 10 Feb 2020 03:55

Re: FMOD Discussion [ETS2]

#588 Post by SlavJerry » 24 Jul 2021 02:00

I have question

How to make window move sound?
I make mods

yeah that's pretty much it
steinhaeger
Posts: 4
Joined: 23 Jan 2021 19:30

Re: FMOD Discussion [ETS2]

#589 Post by steinhaeger » 27 Jul 2021 21:52

@paulnice can you give a tutorial to use the gearbox sound in engine?
User avatar
SlavJerry
Posts: 746
Joined: 10 Feb 2020 03:55

Re: FMOD Discussion [ETS2]

#590 Post by SlavJerry » 28 Jul 2021 00:26

@steinhaeger no you just create speed parameter in engine ( don't for get to change parameter type to speed absolute)

[ external image ]
I make mods

yeah that's pretty much it
Post Reply

Return to “Modding Guides”

Who is online

Users browsing this forum: tustel2 and 7 guests