FMOD Discussion [ETS2]
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SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
Re: FMOD Discussion [ETS2]
I have a problem.
My sound mod has multiple engine sound and it works fine. But if I change engine that have different sound, it will not gonna work. And I need to restart the game to make it works.
How to fix that?
My sound mod has multiple engine sound and it works fine. But if I change engine that have different sound, it will not gonna work. And I need to restart the game to make it works.
How to fix that?
I make mods
yeah that's pretty much it
yeah that's pretty much it
Re: FMOD Discussion [ETS2]
If there are no errors in the log, I would look at how many stream type assets you are using; the game keeps stream assets loaded in memory no matter what and perhaps you are running into buffer overruns having too many loaded?
1.39 combined engine pack now available
1.39 default SCS replacement engine pack now available
MS Flight Sim 2020 - Alpha test team
1.39 default SCS replacement engine pack now available
MS Flight Sim 2020 - Alpha test team
Re: FMOD Discussion [ETS2]
@Robinicus so too many stream assets make game cant load all sound?
I make mods
yeah that's pretty much it
yeah that's pretty much it
Re: FMOD Discussion [ETS2]
I am speculating....they can cause issues which is why I recommend they are not used....that function in FMOD is typically used for music in games where the API is set to have areas/conditions where they will play and they aren't tied to player inputs etc.
1.39 combined engine pack now available
1.39 default SCS replacement engine pack now available
MS Flight Sim 2020 - Alpha test team
1.39 default SCS replacement engine pack now available
MS Flight Sim 2020 - Alpha test team
Re: FMOD Discussion [ETS2]
@Robinicus ok I will try to remove stream assets
but if doesn't work I will show my game log
but if doesn't work I will show my game log
I make mods
yeah that's pretty much it
yeah that's pretty much it
Re: FMOD Discussion [ETS2]
it doesn't work
and nothing error in game log
and nothing error in game log
I make mods
yeah that's pretty much it
yeah that's pretty much it
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Re: FMOD Discussion [ETS2]
@Slavthailand
Try setting the Event Macro "Priority" property to "High" or "Highest", if you haven't already. You can find it in the Master channel.
I'm not sure if that will work, but from the engine sound template it looks like it may be important
Try setting the Event Macro "Priority" property to "High" or "Highest", if you haven't already. You can find it in the Master channel.
I'm not sure if that will work, but from the engine sound template it looks like it may be important
Re: FMOD Discussion [ETS2]
@Drive Safely I already put it to highest
I make mods
yeah that's pretty much it
yeah that's pretty much it
Re: FMOD Discussion [ETS2]
Perhaps this can happen when you copy the engine sound and create a new one. A similar case was described by rockeropasie..., you need to copy it through the template.Slavthailand wrote: ↑03 Aug 2021 09:06 I have a problem.
My sound mod has multiple engine sound and it works fine. But if I change engine that have different sound, it will not gonna work. And I need to restart the game to make it works.
How to fix that?
Re: FMOD Discussion [ETS2]
@snare85 so I need to copy same event to new project template not copy whole template to create new bank right?
I make mods
yeah that's pretty much it
yeah that's pretty much it
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