FMOD Discussion [ETS2]

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Robinicus
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Re: FMOD Discussion [ETS2]

#511 Post by Robinicus » 03 Feb 2021 13:56

@LeafeonGold - it won't work to control the volume in the turbo event as it isn't a turbo sound (i.e. being called for by the turbo) and if you set it as a turbo sound for that to work, it won't act the way you want it to....glad that you got it going :)

For the distance, you may have to play with the range settings...700 on a linear scale may be too far. You can also play with the curve yourself by manually shaping it to get exactly what you want.
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snare85
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Location: Russia, Vladivostok

Re: FMOD Discussion [ETS2]

#512 Post by snare85 » 13 Feb 2021 15:27

Hello all! Who known about global parameter "surr_type"? I want some audiotracks of engine, make work when I seat in interior. Some experiments with trigger "cabin_out", do not give the proper result. Is there a parameter that separates the interior from exterior? Thank for attention.
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Robinicus
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Re: FMOD Discussion [ETS2]

#513 Post by Robinicus » 13 Feb 2021 19:17

They can only be separated by routing for interior/exterior.

What you can do though is assign sounds to different positioning within the interior for example by using the channel balancing, either manually through sliders in the mixer or by using the sphere....doing this can give the perception that a sound is coming from further away but only will work for people using 5.1 (or higher) audio.
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Marik
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Re: FMOD Discussion [ETS2]

#514 Post by Marik » 21 Feb 2021 13:44

who can make mod sounds for kamaz?
update the mod please
viewtopic.php?f=211&t=284945
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Max2712
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Re: FMOD Discussion [ETS2]

#515 Post by Max2712 » 23 Feb 2021 13:59

Hi guys, hope you´re all fine.
I have a little question where I don´t know if that´s even possible, but maybe you can help me: I would like to trigger an air-brake sound file when I release the parking brake. That means that this air-brake soundfile should only be played when the parking-brake-off sound is triggered by the game and should be independent from the air-pressure value. It that somehow possible?
Thanks in advance,
Max ;)
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Robinicus
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Re: FMOD Discussion [ETS2]

#516 Post by Robinicus » 24 Feb 2021 21:03

Yes, there are events for: event:/interior/stick_park_brake & event:/interior/stick_park_brake_off
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Max2712
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Re: FMOD Discussion [ETS2]

#517 Post by Max2712 » 24 Feb 2021 21:35

@Robinicus Yes, but I don´t want to have the sound in the interior only. I want to activate the sound in the air-brake event when the interior stick is activated. Is there no way to do this?
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Robinicus
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Re: FMOD Discussion [ETS2]

#518 Post by Robinicus » 24 Feb 2021 21:55

AFAIK, that is the only option, there are exterior options for the brakes in the noise.bank for event:/noise/brake_short & event:/noise/brake_long that are exterior sounds; I haven't messed around with them to see if they trigger with the sticks or with brake pressure though.
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Max2712
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Re: FMOD Discussion [ETS2]

#519 Post by Max2712 » 25 Feb 2021 15:17

Okay, then I´ll leave it as I have it at the moment.
And another question: Is there a way to trigger the turbo sound when the engine brake is engaged? Maybe to connect the turbo parameter with the engine brake parameter or something like that?
And where do I find the suspension sounds? I´ve searched everywhere, but didn´t find it.
Thanks for your help!
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Robinicus
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Re: FMOD Discussion [ETS2]

#520 Post by Robinicus » 25 Feb 2021 22:54

If you look over in the ATS FMOD thread there are a couple of approaches for the turbo sounds with engine brakes that work.

Suspension is all in the effects & noise banks - event:/noise/suspension_noise
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