FMOD Discussion [ETS2]

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Max2712
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Re: FMOD Discussion [ETS2]

#521 Post by Max2712 » 25 Feb 2021 23:07

@Robinicus Ok, thank you. I´ll look into it!
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Arayas
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Re: FMOD Discussion [ETS2]

#522 Post by Arayas » 01 Mar 2021 01:51

Is there a way yet to edit vanilla sounds? When i hear that "yawn" i close the game.
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Robinicus
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Re: FMOD Discussion [ETS2]

#523 Post by Robinicus » 03 Mar 2021 14:13

@Arayas - you can use the FMOD bank tools (linked in post 1) and just replace the sound for it with a blank sample with the same name
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Arayas
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Re: FMOD Discussion [ETS2]

#524 Post by Arayas » 03 Mar 2021 17:53

I use FMOD (not that often) for sounds for my map. But trying to make a mod to replace vanilla bank, just didnt worked. Maybe i did something wrong. Thank you.
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steinhaeger
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Joined: 23 Jan 2021 19:30

Re: FMOD Discussion [ETS2]

#525 Post by steinhaeger » 06 Mar 2021 17:33

guys, ask me a question, i have a mod that it has two engines, scania and mercedes, how do i make the fmod read both inside the game, just manage to make one work, and if i change, i need to quit the game and enable the other.

ps: sorry there for my english if I'm wrong
LukeGaming_de
Posts: 1
Joined: 19 Mar 2021 09:58

Re: FMOD Discussion [ETS2]

#526 Post by LukeGaming_de » 19 Mar 2021 10:02

hey, I don't know if that was already a topic I would like to change the tires sound but unfortunately only WIP is on the scs wiki page
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Bimo Wahyu Saputro
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Re: FMOD Discussion [ETS2]

#527 Post by Bimo Wahyu Saputro » 04 Apr 2021 10:19

Code: Select all

There is possibility in the file to change 3D placement of the sound relative to the default position. Format is the separate line: "position_offset=-left/+right;-down/+up;-front/+back" (in meters).
anyone knows this command? i see that before on scs modding wiki page. And i don't know how to implement this command to game.
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xXCARL1992Xx
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Re: FMOD Discussion [ETS2]

#528 Post by xXCARL1992Xx » 04 Apr 2021 10:24

Code: Select all

source="/sound/truck/westernstar_49x.bank#effects/reverse" 
position_offset=-0;0;+4
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Bimo Wahyu Saputro
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Re: FMOD Discussion [ETS2]

#529 Post by Bimo Wahyu Saputro » 04 Apr 2021 10:47

xXCARL1992Xx wrote: 04 Apr 2021 10:24

Code: Select all

source="/sound/truck/westernstar_49x.bank#effects/reverse" 
position_offset=-0;0;+4
thanks mate.
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Darkcaptain
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Re: FMOD Discussion [ETS2]

#530 Post by Darkcaptain » 04 Apr 2021 19:32

I have a problem with a sound, when I work with it in FMOD and reproduce it it sounds good, but when I apply the route with the "Mixer Routing" in \outside\exterior\truck_noise\ it automatically applies a reverb-metallic effect that spoils the sound.

Is there a way to know what effect is included (by SCS) in truck_noise to be able to disable it?
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