ETS2 1.39 Speculation Thread

User avatar
Vabis22
Posts: 1385
Joined: 27 Aug 2013 22:36
Location: Edirne/Türkiye

Re: ETS2 1.38 Speculation Thread

#11 Post by Vabis22 » 05 May 2020 20:15

I think
-more Krone trailer
-new graphics
-new chasis including low deck
-reworked trailers
-new companies

User avatar
xXCARL1992Xx
Posts: 12605
Joined: 17 Aug 2016 12:18
Contact:

Re: ETS2 1.38 Speculation Thread

#12 Post by xXCARL1992Xx » 05 May 2020 20:17

we dont have lowdeck trailer, why should we get lowdeck trucks ?
Image
| !!!NO SUPPORT OR REQUESTS OF ANY SORT VIA PM!!! | Screenshot Thread | Steam Workshop | World of Trucks Profil |

User avatar
TINO
Posts: 1242
Joined: 05 Dec 2017 11:27

Re: ETS2 1.38 Speculation Thread

#13 Post by TINO » 05 May 2020 20:21

I'd love some HCT trailers in Freight market, not only as owned trailer. Is there a reason for this to be only as owned?

User avatar
Vabis22
Posts: 1385
Joined: 27 Aug 2013 22:36
Location: Edirne/Türkiye

Re: ETS2 1.38 Speculation Thread

#14 Post by Vabis22 » 05 May 2020 20:35

When we have low deck chasis,we have mega trailer too @xXCARL1992Xx

natjer3
Posts: 270
Joined: 26 Aug 2018 12:25
Location: Malta
Contact:

Re: ETS2 1.38 Speculation Thread

#15 Post by natjer3 » 06 May 2020 06:05

TINO wrote:
05 May 2020 20:21
I'd love some HCT trailers in Freight market, not only as owned trailer. Is there a reason for this to be only as owned?
To avoid inexperienced players from using them by mistake.

User avatar
JD6
Posts: 1046
Joined: 28 Jul 2015 22:52
Location: Rudd Land - OBNOXIA
Contact:

Re: ETS2 1.38 Speculation Thread

#16 Post by JD6 » 06 May 2020 23:09

orizon wrote:
05 May 2020 11:47
Mark my words, main feature of 1.38 will be PBR (https://en.wikipedia.org/wiki/Physicall ... _rendering). Else will be only little features, probably the sky textures and some cloud shadows.
I have doubts. This kind of change (besides the work spent on it by devs) would make a large part of the userbase have a meltdown.

Games I know that used it off the top of my head are Driveclub, AC Unity, The Order 1886, Infamous SS and Ryse and they were all "photorealistic" for their time. It's present on CryEngine (3.6-4 and V), Unity and UE4.... so you speak nice things but also a bit crazy for the usual ETS2 development.

nodin747
Posts: 128
Joined: 27 Oct 2019 15:02

Re: ETS2 1.38 Speculation Thread

#17 Post by nodin747 » 07 May 2020 17:54

hope new graphics will be not worse or the same like in cities skyline strategy
[youtube]http://www.youtube.com/watch?v=pOAfVdBKxHY&t[/youtube]

User avatar
TheTiger
Posts: 1221
Joined: 13 Nov 2018 11:56

Re: ETS2 1.38 Speculation Thread

#18 Post by TheTiger » 07 May 2020 17:56

What have in common Cities Skyline strategy with SCS?...
Image
Image

User avatar
supersobes
Global moderator
Posts: 11716
Joined: 07 Dec 2016 21:53
Location: Northern Virginia, USA
Contact:

Re: ETS2 1.38 Speculation Thread

#19 Post by supersobes » 07 May 2020 18:48

I don't understand why you would compare Cities Skylines graphics with those of ETS2. They are two completely different types of games that require a different approach in terms of game development and graphics.

nodin747
Posts: 128
Joined: 27 Oct 2019 15:02

Re: ETS2 1.38 Speculation Thread

#20 Post by nodin747 » 07 May 2020 19:37

i think you not smart enough to understand what i mean. so i explain, the graphics in old city theme strategy better then current scs games.
Last edited by supersobes on 07 May 2020 22:20, edited 1 time in total.
Reason: Removed quote [Forum rule 2.12]

Locked

Return to “General discussion about the game”

Who is online

Users browsing this forum: No registered users and 8 guests