To avoid inexperienced players from using them by mistake.
I have doubts. This kind of change (besides the work spent on it by devs) would make a large part of the userbase have a meltdown.orizon wrote: ↑05 May 2020 11:47Mark my words, main feature of 1.38 will be PBR (https://en.wikipedia.org/wiki/Physicall ... _rendering). Else will be only little features, probably the sky textures and some cloud shadows.
Games I know that used it off the top of my head are Driveclub, AC Unity, The Order 1886, Infamous SS and Ryse and they were all "photorealistic" for their time. It's present on CryEngine (3.6-4 and V), Unity and UE4.... so you speak nice things but also a bit crazy for the usual ETS2 development.
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I don't understand why you would compare Cities Skylines graphics with those of ETS2. They are two completely different types of games that require a different approach in terms of game development and graphics.
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