lighting update 1.39

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nodin747
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lighting update 1.39

#1 Post by nodin747 » 24 Jun 2020 17:36

any thoughts about new lighting, or 1.38 SSAO that is all ?
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Plum
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Re: lighting update 1.39

#2 Post by Plum » 24 Jun 2020 18:53

I think their will be more, just be patient, I’d rather wait longer for something good instead of have it now half finished ;)
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acrox999
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Re: lighting update 1.39

#3 Post by acrox999 » 26 Jun 2020 05:06

So far, SSAO only. There's no changes in lighting. The SSAO effects are very subtle. You don't see it in everything and you will not notice them when driving, unless you drive slow or the SSAO affected parts are big (like the big boulders at the road shoulders).

In the future, the bloom needs to go. It's horrible and blinding. No one liked it since version 1.0. I don't know why there's still no simple toggle in the graphics option to turn off bloom. I also don't know why there have never been any efforts to reduce the bloom. Is it purely an artistic decision from SCS graphics department? I don't know. Bloom should never be coupled together with HDR. We still need to rely on mods to disable bloom without disabling HDR.
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j_d_k
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Re: lighting update 1.39

#4 Post by j_d_k » 26 Jun 2020 07:46

Doesn't changing the line in the global config disable bloom?

I set mine to 0.5 and it seems to temper the effect quite well. And the change persists on game start. No mod needed.
acrox999
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Re: lighting update 1.39

#5 Post by acrox999 » 26 Jun 2020 08:42

Interesting. I'll check those out, thanks. I'll be honest, I haven't played the game for a long time. I still would like to see those settings in game. So many useful hidden settings in the config file and yet SCS never tries to make it accessible from inside the game itself. Especially multi-monitor settings.
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TheTiger
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Re: lighting update 1.39

#6 Post by TheTiger » 26 Jun 2020 10:41

You can deactivate bloom via console.

g_bloom 0
Last edited by TheTiger on 21 Jul 2020 19:16, edited 1 time in total.
Jogibaer
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Re: lighting update 1.39

#7 Post by Jogibaer » 26 Jun 2020 14:57

Thanks for the tip @TheTiger , problem solved, with ETS2 and ATS......
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acrox999
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Re: lighting update 1.39

#8 Post by acrox999 » 26 Jun 2020 18:25

Yes thank you. Looks like there have been so many more hidden settings since 2018. Neat, now just need to bring them into in game settings menu since a lot of them are essential...
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Plum
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Re: lighting update 1.39

#9 Post by Plum » 30 Jun 2020 21:07

So if you extract the game files, you will discover a variety of new skyboxes which cannot be loaded unless you load them as your mod folder. I guess this shows, SCS is still working on a lighting rework, just it maybe didn't make 1.38 maybe just beacause they weren't with the finished product. I won't add a thumbnail here just for those who don't want spoilers, again I am not saying new lighting will come, I will just say there are new skyboxes in the game's files which could hint that they are still working on reworking the lighting.

I did somewhat manage to load one of them in the editor, although it had many red error textures (as my knowledge of lighting is very small :lol:):
https://imgur.com/iSiPUdv

And here are a few general screenshots of the new skyboxes as pictures in the game's files:
https://imgur.com/9mAnMhI
https://imgur.com/PZEadB0
https://imgur.com/wZ6mL8c
https://imgur.com/dlmy054
https://imgur.com/VZKfVj1

And credits to TjZ, who isn't on these forums but was the first person to discover them :D
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acrox999
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Re: lighting update 1.39

#10 Post by acrox999 » 01 Jul 2020 02:56

Those are absolutely beautiful. Amazing discovery. Give your friend, TjZ my thanks.
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