ETS2 1.38 Discussion

User avatar
Holzauge
Posts: 704
Joined: 28 Aug 2016 13:33
Location: Republica de las Patatas

Re: ETS2 1.38 Discussion

#601 Post by Holzauge » 24 Aug 2020 14:46

A question regarding freight market jobs: I just noticed that you can't choose a different trailer for a job if your account is overdrawn (confirmation greyed out). Any reason for that?

User avatar
alluke
Posts: 210
Joined: 10 Apr 2019 14:42
Location: Finland

Re: ETS2 1.38 Discussion

#602 Post by alluke » 25 Aug 2020 16:40

I still hate the update in transmission behaviour, the current kickdown mode fits in "standard" preset, but "high power" should rev all the way to redline and keep it there.

Davina
Posts: 111
Joined: 27 Sep 2019 06:16

Re: ETS2 1.38 Discussion

#603 Post by Davina » 26 Aug 2020 11:58

Redline offers no benefit. It's not a car.

User avatar
piva
Posts: 3988
Joined: 29 Oct 2014 16:41

Re: ETS2 1.38 Discussion

#604 Post by piva » 27 Aug 2020 11:30

Question about skybox to @SCS Wiki https://modding.scssoft.com/wiki/Games/ ... #Materials:
eut2.sky.rfx - used on the clouds part (hi-res clouds ring)
eut2.sky.stars.rfx - used on the stars part
eut2.sky.back.rfx - used on the back part (low-res clouds background)
This is a bug in documentation or I can understand correctly this effects.
if eut2.sky for hi-res and eut2.sky.back for lo-res, so stars must use both part lo- and hi- res textures, but here just hi-res textures ("_c" suffix)

Code: Select all

material : "eut2.sky.stars.rfx" {
	texture[0] : "/model/skybox/nice0/nice0_11-15_c.tobj"
	texture_name[0] : "texture_sky_weather_base_a"
	texture[1] : "/model/skybox/nice0/nice0_16-18_c.tobj"
	texture_name[1] : "texture_sky_weather_base_b"
	texture[2] : "/model/skybox/bad0/bad0_11-15_c.tobj"
	texture_name[2] : "texture_sky_weather_over_a"
	texture[3] : "/model/skybox/bad0/bad0_16-18_c.tobj"
	texture_name[3] : "texture_sky_weather_over_b"
	diffuse : { 1 , 1 , 1 }
}


I think before, that sky and sky.back and sky.stars of 3-layered skybox model, but not just a hi/lo res textures parts.

Wacky Geek
Posts: 807
Joined: 17 Apr 2018 11:53
Location: 61°40'38.9"N 24°21'26.6"E

Re: ETS2 1.38 Discussion

#605 Post by Wacky Geek » 03 Sep 2020 15:51

I love SCS Software 💖

User avatar
harishw8r
Posts: 521
Joined: 14 Mar 2020 05:52
Location: Iota
Contact:

Re: ETS2 1.38 Discussion

#606 Post by harishw8r » 03 Sep 2020 16:01

S-Way? The lines on the grill resembles the ribs
:idea: Paint everything black!
My screenshots thread: ETS2 | ATS


Virgo91
Posts: 5763
Joined: 13 Aug 2017 13:09
Location: Province of QC,Canada

Re: ETS2 1.38 Discussion

#608 Post by Virgo91 » 03 Sep 2020 16:11

@Taburetka_ what about the Renault Range T?It has been added in a sub-version ;)
See also ATS trucks,which are listed as DLC,yet they're added as part of updates.

User avatar
xXCARL1992Xx
Posts: 11620
Joined: 17 Aug 2016 12:18
Contact:

Re: ETS2 1.38 Discussion

#609 Post by xXCARL1992Xx » 03 Sep 2020 16:13

wich is still an update and not a DLC

but SCS can change this if they wanted to
Image
| !!!NO SUPPORT OR REQUESTS OF ANY SORT VIA PM!!! | Screenshot Thread | Steam Workshop | World of Trucks Profil |

User avatar
Mohegan13
Global moderator
Posts: 19433
Joined: 05 Jul 2013 09:44
Location: West Yorkshire; Mars
Contact:

Re: ETS2 1.38 Discussion

#610 Post by Mohegan13 » 03 Sep 2020 16:19

They can only change it if they plan to drop support for legacy. Which would be nice.
Image
I reserve the right to be 100% wrong.
But on my tombstone when I go, just put 'death by rock and roll'.

Post Reply

Return to “General discussion about the game”

Who is online

Users browsing this forum: BeeAntOS, ETS-20B, oldmanclippy and 19 guests