ETS2 1.40 speculation thread

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plykkegaard
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Re: ETS2 1.40 speculation thread

#251 Post by plykkegaard » 14 Jan 2021 13:09

Not sure the engine has a generel configuration or if it'll even make sense to do it like this
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Re: ETS2 1.40 speculation thread

#252 Post by alluke » 16 Jan 2021 17:33

Hopefully ownable car transporters come soon and with variable cargo and double trailer variants. :D

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Re: ETS2 1.40 speculation thread

#253 Post by LegoTechnicFanBoi » 20 Jan 2021 22:05

Can we have the moon in the night sky please
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Re: ETS2 1.40 speculation thread

#254 Post by plykkegaard » 20 Jan 2021 22:12

Yes I kind of miss the moon too
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Re: ETS2 1.40 speculation thread

#255 Post by parasaurolophus67 » 21 Jan 2021 01:07

well its gonna need half and quarter moon too. along with a system that don't spawn a sky with the moon every new night.

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Re: ETS2 1.40 speculation thread

#256 Post by J.Random » 21 Jan 2021 03:18

Full lighting in the mirrors would be nice to have as an option. Maybe I do want to melt my GPU, why SCS objects to the idea is beyond me.

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Re: ETS2 1.40 speculation thread

#257 Post by Some newbie driver » 21 Jan 2021 12:14

Because you couldn't melt the GPU due the CPU comes first and that's already bottlenecked for 99% of players if not all of them. Your computer can actually deliver about 150 frames or more over the 60? So if you lose all of those extra FPS you could keep playing at the nice 60 spot? If not, then you probably wouldn't activate anyway that lighting on mirrors you ask for once you realize it will crush your gaming experience no matter how many GPU juice you can provide.

The less we have at view when driving are 2 mirrors; if they go full lighting and shadows on them that means full triple rendering view (that is not the same to render three times the same point of views). And that's just looking at the drivers side mirrors. Add front one, or look at the laterals, or use the F2 virtual ones, or the hood ones for ATS and the count of render views skyrockets. Now consider the actual performance your computer achieves with 1 single whole rendering views and several others very limited (due lighting them is the most costly pat of the process, with a big difference). Something way bigger than just optimization or just a new lighting system is needed to achieve what you ask for.

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Re: ETS2 1.40 speculation thread

#258 Post by dsf.fernando » 21 Jan 2021 15:49

If i remember correctly, the Iveco Stralis/Hi-way are the only trucks with localised dashboards (at least in Brazilian Portuguese, their dashboards show messages in Portuguese when the game is set in that language). I would not be surprised if 1.40 brought dashboard localisation to the rest of the trucks
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Max
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Re: ETS2 1.40 speculation thread

#259 Post by Max » 21 Jan 2021 21:15

piva wrote:
14 Jan 2021 12:39
That does not matter, I want that SCS use global parameter from config file for LOD distances, so, if I have power GPU, can increase this values if I want.
there is set of "g_lod_factor_*" cvars. they work as a distance multiplier for given set of items.
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Re: ETS2 1.40 speculation thread

#260 Post by J.Random » 21 Jan 2021 22:06

Some newbie driver wrote:
21 Jan 2021 12:14
Because you couldn't melt the GPU due the CPU comes first and that's already bottlenecked for 99% of players if not all of them. Your computer can actually deliver about 150 frames or more over the 60? So if you lose all of those extra FPS you could keep playing at the nice 60 spot? If not, then you probably wouldn't activate anyway that lighting on mirrors you ask for once you realize it will crush your gaming experience no matter how many GPU juice you can provide.

The less we have at view when driving are 2 mirrors; if they go full lighting and shadows on them that means full triple rendering view (that is not the same to render three times the same point of views). And that's just looking at the drivers side mirrors. Add front one, or look at the laterals, or use the F2 virtual ones, or the hood ones for ATS and the count of render views skyrockets. Now consider the actual performance your computer achieves with 1 single whole rendering views and several others very limited (due lighting them is the most costly pat of the process, with a big difference). Something way bigger than just optimization or just a new lighting system is needed to achieve what you ask for.

Regards
No idea where you're getting your numbers. Mirrors are just small-res viewports. Full lighting would definitely hit the performance. Maybe I'd have to dial the scaling back to 100% (from the usual 400%-Ultra-sans-motion-blur 1440p) and minimize browser with youtube instead of having it on a second identical monitor. But I would still like an option to be there.

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