ETS2 1.40 Open Beta discussion

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TheTiger
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Re: ETS2 1.40 Open Beta discussion

#1221 Post by TheTiger » 22 Feb 2021 09:41

It kills the experience IMO... a totally dark night, nah... no bueno.
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sp0q
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Re: ETS2 1.40 Open Beta discussion

#1222 Post by sp0q » 22 Feb 2021 09:59

I'll give it a try but it does sound pretty 'muh immersiun' breaking. I find it hard to believe this issue with fps tanking on red light stops is unsolvable since it doesn't seem to be pushing the GPU, nor CPU at all. I experience similar drops when passing stationary police cars/fire trucks, which explodes the reflections with different colors. It just doesn't seem to be using the available computing power.

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mackintosh
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Re: ETS2 1.40 Open Beta discussion

#1223 Post by mackintosh » 22 Feb 2021 10:11

It is, it’s milking that single thread for all its worth.

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ozguroga24
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Re: ETS2 1.40 Open Beta discussion

#1224 Post by ozguroga24 » 22 Feb 2021 10:11

Yeah the secondary vehicle lights cause a lot of performance loss whether it's day or nighttime. Probably because of the magic and calculations running in the background. No doubt it increases the immersion a lot, but it definitely isn't meant for weaker machines.

sp0q
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Re: ETS2 1.40 Open Beta discussion

#1225 Post by sp0q » 22 Feb 2021 10:14

mackintosh wrote:
22 Feb 2021 10:11
It is, it’s milking that single thread for all its worth.
Right, I've completely forgot it's single thread :/

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R3AP3R
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Re: ETS2 1.40 Open Beta discussion

#1226 Post by R3AP3R » 22 Feb 2021 10:40

orizon wrote:
21 Feb 2021 17:10
It's common in Romania. It's a long debate about that and it seems our regulation recommends to signal on the left when you are in a roundabaout.
You are supposed to signal left if you're going to use the 3rd or 4th exit. If you go to the right using the first exist or straight ahead using the 2nd exit, you only have to signal right when leaving the roundabout. That's what the law dictates. Reason behind this is to let the guy who wants to enter the roundabout know what you're going to do.

Most driving schools have their own interpretations of the law which is unfortunate, that's why the whole debate. But the law is actually pretty clear and simple.

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Mohegan13
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Re: ETS2 1.40 Open Beta discussion

#1227 Post by Mohegan13 » 22 Feb 2021 11:28

Kheyar3 wrote:
22 Feb 2021 07:10
Wouldn't it be time to introduce border controls to Great Britain at ferries and tunnels?
Given the amount of changes it would require it's not worth the effort right now. If they still plan to rebuild the UK it would make more sense waiting and doing it as part of that update, however, the UK-EU are still in talks about borders. Just because no deal was reached with the end of Brexit doesn't mean one won't be worked out in future.

Adding border control right now could end up being a waste of time if a year from now we end up back in the EEA and/or EFTA. There's more important things they could spend their time on.
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skyking_eam
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Re: ETS2 1.40 Open Beta discussion

#1228 Post by skyking_eam » 22 Feb 2021 11:29

I made a quick performance test between 1.39 and 1.40beta (tripple screen @ 7680x1440). Performance lost in avg. framerates with headlights on is about 20% compared to 1.39.
Attachments
ets_1.39vs1.40.png

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plykkegaard
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Re: ETS2 1.40 Open Beta discussion

#1229 Post by plykkegaard » 22 Feb 2021 11:36

Mohegan13 wrote:
22 Feb 2021 11:28
Just because no deal was reached with the end of Brexit doesn't mean one won't be worked out in future.
Due to the amount of problems they are facing after the brexit a better solution has to be found asap
The export / import industry has been hit severly
Office moved to Fort Collins, Colorado

deividiblake
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Re: ETS2 1.40 Open Beta discussion

#1230 Post by deividiblake » 22 Feb 2021 12:44

Good morning guys. I don’t know if it’s just me or something, but I realized that the time of the clock, time of time is going by very fast the cycle day night this fast, does anyone know of any commands or mods that I can leave or configure.
Thank you

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