ETS2 1.40 Open Beta discussion

User avatar
mackintosh
Posts: 2681
Joined: 03 Feb 2013 17:58
Location: Warsaw, Poland

Re: ETS2 1.40 Open Beta discussion

#1251 Post by mackintosh » 22 Feb 2021 18:19

That tunnel looks better than 1.40 tbh.

Some newbie driver
Posts: 5034
Joined: 12 Dec 2018 11:37

Re: ETS2 1.40 Open Beta discussion

#1252 Post by Some newbie driver » 22 Feb 2021 18:34

ironspirit wrote:
22 Feb 2021 17:40
I 'd like to see the old fog making a comeback
https://www.youtube.com/watch?v=Y1LNZhSrhQQ
No, really no, horrendous looks that has nothing to do with realistic fog. The tunnel part is the point where it's more clearly shown how bad that "fog" effect is and why it was discarded time ago.

That "fog" was the looks of a 3D game in the past century with hardware of those times and was the most hated graphic trait on that era. There's no need at all to return to those times.

Mauritzdt
Posts: 19
Joined: 08 Nov 2014 17:25

Re: ETS2 1.40 Open Beta discussion

#1253 Post by Mauritzdt » 22 Feb 2021 18:44

Hi all

The light shining into your truck from the street lamps and early morning/late afternoon sun has tooooooooo much yellow to it. It makes everything (which that light touches) look like mustard

Hopefully this will be adjusted soon

User avatar
EricF
Posts: 188
Joined: 05 Feb 2017 22:16
Location: New England area, USA

Re: ETS2 1.40 Open Beta discussion

#1254 Post by EricF » 22 Feb 2021 20:44

With respect to street lights -- If they're the orange-ish-yellow sodium vapor lamps, they will definitely cast a yellow-orange light that causes color distortion to the human eye.

I believe that under the old light system, the light cast into the cab was a uniform color temperature regardless of the color of the streetlights. The new system is supposed to allow colored light sources, so streetlights designated as sodium-vapor should emit roughly orange/yellow, ones designated as mercury-vapor can emit blue-green light, and LED or fluorescent ones can emit a more blue-white light.

Sunsets can tend toward golden-yellow all the way to reddish tones based on atmospheric scatter. I don't know if the weather system will be able to be linked to the lighting color temperature or not. Maybe? Or maybe to be further developed in the future? For now a gold/yellow color temperature is a good compromise at the very least. We just haven't had anything like it in the game up until now.

Jacksonshaulage1
Posts: 89
Joined: 15 Feb 2021 15:34

Re: ETS2 1.40 Open Beta discussion

#1255 Post by Jacksonshaulage1 » 22 Feb 2021 22:40

Wish scssoftware update the ai traffic just looks outdated and building too

User avatar
piva
Posts: 4125
Joined: 29 Oct 2014 16:41

Re: ETS2 1.40 Open Beta discussion

#1256 Post by piva » 23 Feb 2021 06:06

I want to say "Thanks" to SCS. New feature in climate.sii file now can save a lot of time for weather setup moders. So if Promods team include new feature in this climate files, so this map will be compatible with any "weather mod" at once.

I don't know is @angrykarl still work on weather or not. But I want to say, let's pay attention for climate mixind in game and in editor too. Exactly if you set "speed" coefficeint more than 0 (0.4 for me). Sun shadows begin work at the end of climate mix. So skybox texture already new, but sun shadows is still omitted. You can see it when game change from "bad" to "nice" and when you have shadow 0.1 or 0 in "bad" and 1 in 'nice".
Thanks.

trybcio86
Posts: 117
Joined: 27 May 2016 11:12

Re: ETS2 1.40 Open Beta discussion

#1257 Post by trybcio86 » 23 Feb 2021 10:59

I hope the SCS will lead the fog to such a density everywhere as we see in the mirror. It is really a gesture and it looks much better than the one in front of us, which is so thin that you can see the buildings in the distance. I hope that someone will be able to modify it to the extent of a thick fog because it looks wonderful.

Image

User avatar
Bandit & The Snowman
Posts: 2414
Joined: 23 Oct 2014 15:55
Location: East Bound and Down
Contact:

Re: ETS2 1.40 Open Beta discussion

#1258 Post by Bandit & The Snowman » 23 Feb 2021 12:12

The fog in the mirror is the same as everywhere around you. It's only a perspective thing and distortion. Reason: Mirrors have the same source as the player camera.

User avatar
plykkegaard
Posts: 4973
Joined: 26 Oct 2014 13:42
Location: Denmark
Contact:

Re: ETS2 1.40 Open Beta discussion

#1259 Post by plykkegaard » 23 Feb 2021 12:15

Yes you have a shorter render distance in the mirrors
Office moved to Fort Collins, Colorado

trybcio86
Posts: 117
Joined: 27 May 2016 11:12

Re: ETS2 1.40 Open Beta discussion

#1260 Post by trybcio86 » 23 Feb 2021 12:27

Bandit & The Snowman wrote:
23 Feb 2021 12:12
The fog in the mirror is the same as everywhere around you. It's only a perspective thing and distortion. Reason: Mirrors have the same source as the player camera.
okay, but I remember the mods that provided fog with such a thickness that covered objects in front of us like in a mirror. It seems to me that it will be possible to achieve such an effect, which would be very much desired by me. Maybe reducing the distance of rendering during fog could affect game optimizations for weaker pc?

Post Reply

Return to “General discussion about the game”

Who is online

Users browsing this forum: Darkcaptain, Jens_Ica, Sametbey2 and 8 guests