#14
Post
by Darkcaptain » 09 Apr 2021 04:07
As Carl says, in the most popular open world games or with large maps, it loads its content as you go, otherwise there would be no PC capable of loading much of the current games ...
Small tricks are used, that is why in many games there is the so-called "popping", distant objects do not exist and as you get closer to it, it loads that object with a low number of polygons and low resolution, when you are closer, it goes loading that object with greater precision, only some objects are kept in charge so that they can be seen from far away (mountains etc.)
I doubt that ETS2 / ATS will change the graphics engine, as CARL explained, it would be necessary to remake more than half a game and that would entail many years of work and a lot of budget, probably a large part of the mapping (DLCs included) could be used, so In my opinion SCS is not capable, and in part, it does not want to completely change the game either, it would lead to an increase in higher requirements (many players would complain, they would lose part of players etc ...) but, what if SCS could do is to continue improving its PRISM3D engine, and launch an optional DLC with improved textures, skyboxes etc ... for those players with a better computer.
The new lighting system just arrived, I hope they keep working on more improvements.