ETS2 1.41 discussion
- plykkegaard
- Posts: 7204
- Joined: 26 Oct 2014 13:42
Re: ETS2 1.41 Open Beta discussion
Upload the game log from a multiplayer session with disconnects
You had the game opened for 4 minutes with two MP sessions
The game was closed 5 minutes after start
Nothing to see
You had the game opened for 4 minutes with two MP sessions
The game was closed 5 minutes after start
Nothing to see
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Re: ETS2 1.41 Open Beta discussion
Is this ok? If not could you please explain what im supposed to do exactly?plykkegaard wrote: ↑18 Jun 2021 13:55 Upload the game log from a multiplayer session with disconnects
You had the game opened for 4 minutes with two MP sessions
The game was closed 5 minutes after start
Nothing to see
I think this is it thought because in the log it says:
[MP] Session closure requested (reason - 4).
00:03:52.800 : [MP] Session closing.
00:03:52.800 : [MP] Session closed.
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- game.log.txt
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- plykkegaard
- Posts: 7204
- Joined: 26 Oct 2014 13:42
Re: ETS2 1.41 Open Beta discussion
It's cool
Really a shame we don't have more debugging data
Anyways it could be an issue with workshop items, not sure?
If mods are detected MP will not work, afaik
Really a shame we don't have more debugging data
Code: Select all
00:02:37.689 : [MP] Session started.
00:02:37.728 : [MP] Lobby joined.
00:02:38.772 : [MP] Session running.
00:02:38.772 : Creating save-game file (/steam/profiles/43726973746942616C613234/save/multiplayer_backup_6/game.sii) ...
00:02:38.860 : <ERROR> [traffic_vehicle_chain] Unable to find vehicle data 'traffic.train_gc65d'!
00:02:59.497 : Forcing sector data!
00:02:59.497 : Sector force started.
00:02:59.917 : Sector force finished.
00:03:52.800 : [MP] Session closure requested (reason - 4).
00:03:52.800 : [MP] Session closing.
00:03:52.800 : [MP] Session closed.
If mods are detected MP will not work, afaik
Code: Select all
00:02:38.860 : <ERROR> [traffic_vehicle_chain] Unable to find vehicle data 'traffic.train_gc65d'!
Code: Select all
00:00:03.170 : [mod_package_manager] Received list of the steam workshop subscribed mods. (received 3 mods total, 3 loaded, 0 scheduled for download)
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Re: ETS2 1.41 Open Beta discussion
Could this be the issue even if i have all workshop mods disabled? I will try right now and remove them all.plykkegaard wrote: ↑18 Jun 2021 14:23 It's cool
Really a shame we don't have more debugging data
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Re: ETS2 1.41 Open Beta discussion
I think it should not... but worth a try
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Re: ETS2 1.41 Open Beta discussion
Unfortunately it didn't work but thank you anyways for your time ^_^
- plykkegaard
- Posts: 7204
- Joined: 26 Oct 2014 13:42
Re: ETS2 1.41 Open Beta discussion
Could you upload the game log from latest session?
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- plykkegaard
- Posts: 7204
- Joined: 26 Oct 2014 13:42
Re: ETS2 1.41 Open Beta discussion
Better
@Max : Could you please shed some light on this entry, if you have the time? Thank you
Dp we need to increase the log detail to receive more information?
Code: Select all
00:09:14.615 : [MP] Session started.
00:09:14.661 : [MP] Lobby joined.
00:09:15.591 : [MP] Session running.
00:09:15.591 : Creating save-game file (/steam/profiles/43726973746942616C613234/save/multiplayer_backup/game.sii) ...
00:09:18.709 : Forcing sector data!
00:09:18.709 : Sector force started.
00:09:19.124 : Sector force finished.
00:14:21.342 : Creating save-game file (/steam/profiles/43726973746942616C613234/save/autosave_drive_1/game.sii) ...
00:14:27.506 : [MP] Session closure requested (reason - 4).
00:14:27.507 : [MP] Session closing.
00:14:27.507 : [MP] Session closed.
00:14:27.835 : Creating save-game file (/steam/profiles/43726973746942616C613234/save/autosave/game.sii) ...
Dp we need to increase the log detail to receive more information?
Code: Select all
00:14:27.506 : [MP] Session closure requested (reason - 4).
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- Bandit & The Snowman
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Re: ETS2 1.41 Open Beta discussion
Too bad removing workshop subscriptions didn’t work, but generally a better alternative to unsubscribing from all your workshop mods is to temporarily add -noworkshop to the launch parameters of the game in its properties in the Steam client (or in the desktop shortcut properties if you made one that links directly to the game .exe). Such a shortcut is also helpful as long as mods don’t work at all in convoy.
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