ETS2 1.41 discussion

Truckdrivr
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Re: ETS2 1.41 discussion

#941 Post by Truckdrivr » 05 Sep 2021 10:35

plykkegaard wrote: 05 Sep 2021 09:17 It is a matter of priority
Missing reflective posts is not the worst problem
Learn to differ bwtween nice and need to have
A game that is only about travelling the roads of said game absolutely needs reflective roadside markers as well as other stuff that goes along with a road, that is defenitly need. If you, as i guess, believe this is only nice to have, then what do you consider a need then?
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x_Puppy_Paws_x
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Re: ETS2 1.41 discussion

#942 Post by x_Puppy_Paws_x » 05 Sep 2021 10:37

i do not understand why they not just go to tmp for those numbers...
I do not understand why they find it hard to understand everything is still in testing mode and even if it works for them, it does not mean it will work for others, not everyone has a superpc to run it like that and act as server and host 128 people.
I also find it disrespectful to keep hacking/breaking the gamecode to achieve this.
Give SCS time and wait for the 2nd MP they are working on that most likley will allow these numbers without breaking rules and gamecodes...

In the end if they kill/blow up their pc it is their own fault using such numbers to play together, dont whine at SCS if your PC gets broken.
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plykkegaard
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Re: ETS2 1.41 discussion

#943 Post by plykkegaard » 05 Sep 2021 10:47

Truckdrivr wrote: 05 Sep 2021 10:35 If you, as i guess, believe this is only nice to have, then what do you consider a need then?
Fixed it a long time ago, they are included in ProMods asset library

What you and I need can be very different from what SCS has in their plans

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sako123
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Re: ETS2 1.41 discussion

#944 Post by sako123 » 05 Sep 2021 10:54

x_Puppy_Paws_x wrote: 05 Sep 2021 10:37 i do not understand why they not just go to tmp for those numbers...
I do not understand why they find it hard to understand everything is still in testing mode and even if it works for them, it does not mean it will work for others, not everyone has a superpc to run it like that and act as server and host 128 people.
I also find it disrespectful to keep hacking/breaking the gamecode to achieve this.
Give SCS time and wait for the 2nd MP they are working on that most likley will allow these numbers without breaking rules and gamecodes...

In the end if they kill/blow up their pc it is their own fault using such numbers to play together, dont whine at SCS if your PC gets broken.
I agree with you on that I did try to ask but I just got a reply off its magic
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mads1153
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Re: ETS2 1.41 discussion

#945 Post by mads1153 » 05 Sep 2021 10:57

I agree too with the reply from x_Puppy_Paws_x.
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Marcello Julio
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Re: ETS2 1.41 discussion

#946 Post by Marcello Julio » 05 Sep 2021 13:05

SCS Multiplayer objective is to be something on a smaller scale but supporting all the features of the game. It's not supposed to be something colossal like Truckers MP. Eventually we will have more support for more players as they have already stated, but we won't get a very large number of players. Those who like and want something on a larger scale, Truckers MP will always be an option. If you are a person who has a group of friends and wants to play with them and have all the game features including AI traffic, you will have SCS Multiplayer.
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Boy
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Re: ETS2 1.41 discussion

#947 Post by Boy » 06 Sep 2021 18:38

What is the chance of having map mod in multiplayer.
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Re: ETS2 1.41 discussion

#948 Post by parasaurolophus67 » 06 Sep 2021 18:41

idk, tho in my opinion I say no.
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Marcello Julio
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Re: ETS2 1.41 discussion

#949 Post by Marcello Julio » 06 Sep 2021 18:43

We will have mod support in the future, so I believe all types of mods will be supported, including maps.
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Re: ETS2 1.41 discussion

#950 Post by parasaurolophus67 » 06 Sep 2021 18:46

hmm I guess tho idk how map mods will be implanted :I
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