ETS2 1.41 discussion

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plykkegaard
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Re: ETS2 1.41 Open Beta discussion

#371 Post by plykkegaard » 18 Jun 2021 13:55

Upload the game log from a multiplayer session with disconnects
You had the game opened for 4 minutes with two MP sessions
The game was closed 5 minutes after start
Nothing to see

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CristiBala24
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Re: ETS2 1.41 Open Beta discussion

#372 Post by CristiBala24 » 18 Jun 2021 14:06

plykkegaard wrote: 18 Jun 2021 13:55 Upload the game log from a multiplayer session with disconnects
You had the game opened for 4 minutes with two MP sessions
The game was closed 5 minutes after start
Nothing to see
Is this ok? If not could you please explain what im supposed to do exactly?
I think this is it thought because in the log it says:
[MP] Session closure requested (reason - 4).
00:03:52.800 : [MP] Session closing.
00:03:52.800 : [MP] Session closed.
Attachments
game.log.txt
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plykkegaard
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Re: ETS2 1.41 Open Beta discussion

#373 Post by plykkegaard » 18 Jun 2021 14:23

It's cool
Really a shame we don't have more debugging data

Code: Select all

00:02:37.689 : [MP] Session started.
00:02:37.728 : [MP] Lobby joined.
00:02:38.772 : [MP] Session running.
00:02:38.772 : Creating save-game file (/steam/profiles/43726973746942616C613234/save/multiplayer_backup_6/game.sii) ...
00:02:38.860 : <ERROR> [traffic_vehicle_chain] Unable to find vehicle data 'traffic.train_gc65d'!
00:02:59.497 : Forcing sector data!
00:02:59.497 : Sector force started.
00:02:59.917 : Sector force finished.
00:03:52.800 : [MP] Session closure requested (reason - 4).
00:03:52.800 : [MP] Session closing.
00:03:52.800 : [MP] Session closed.
Anyways it could be an issue with workshop items, not sure?
If mods are detected MP will not work, afaik

Code: Select all

00:02:38.860 : <ERROR> [traffic_vehicle_chain] Unable to find vehicle data 'traffic.train_gc65d'!

Code: Select all

00:00:03.170 : [mod_package_manager] Received list of the steam workshop subscribed mods. (received 3 mods total, 3 loaded, 0 scheduled for download)

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CristiBala24
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Re: ETS2 1.41 Open Beta discussion

#374 Post by CristiBala24 » 18 Jun 2021 14:27

plykkegaard wrote: 18 Jun 2021 14:23 It's cool
Really a shame we don't have more debugging data

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Could this be the issue even if i have all workshop mods disabled? I will try right now and remove them all.
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xyzan
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Re: ETS2 1.41 Open Beta discussion

#375 Post by xyzan » 18 Jun 2021 14:28

I think it should not... but worth a try
CristiBala24
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Re: ETS2 1.41 Open Beta discussion

#376 Post by CristiBala24 » 18 Jun 2021 14:33

Unfortunately it didn't work but thank you anyways for your time ^_^
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plykkegaard
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Re: ETS2 1.41 Open Beta discussion

#377 Post by plykkegaard » 18 Jun 2021 14:42

Could you upload the game log from latest session?

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CristiBala24
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Re: ETS2 1.41 Open Beta discussion

#378 Post by CristiBala24 » 18 Jun 2021 14:50

plykkegaard wrote: 18 Jun 2021 14:42 Could you upload the game log from latest session?
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plykkegaard
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Re: ETS2 1.41 Open Beta discussion

#379 Post by plykkegaard » 18 Jun 2021 14:59

Better

Code: Select all

00:09:14.615 : [MP] Session started.
00:09:14.661 : [MP] Lobby joined.
00:09:15.591 : [MP] Session running.
00:09:15.591 : Creating save-game file (/steam/profiles/43726973746942616C613234/save/multiplayer_backup/game.sii) ...
00:09:18.709 : Forcing sector data!
00:09:18.709 : Sector force started.
00:09:19.124 : Sector force finished.
00:14:21.342 : Creating save-game file (/steam/profiles/43726973746942616C613234/save/autosave_drive_1/game.sii) ...
00:14:27.506 : [MP] Session closure requested (reason - 4).
00:14:27.507 : [MP] Session closing.
00:14:27.507 : [MP] Session closed.
00:14:27.835 : Creating save-game file (/steam/profiles/43726973746942616C613234/save/autosave/game.sii) ...
@Max : Could you please shed some light on this entry, if you have the time? Thank you
Dp we need to increase the log detail to receive more information?

Code: Select all

00:14:27.506 : [MP] Session closure requested (reason - 4).

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Bandit & The Snowman
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Re: ETS2 1.41 Open Beta discussion

#380 Post by Bandit & The Snowman » 18 Jun 2021 15:10

Too bad removing workshop subscriptions didn’t work, but generally a better alternative to unsubscribing from all your workshop mods is to temporarily add -noworkshop to the launch parameters of the game in its properties in the Steam client (or in the desktop shortcut properties if you made one that links directly to the game .exe). Such a shortcut is also helpful as long as mods don’t work at all in convoy.
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