A game that is only about travelling the roads of said game absolutely needs reflective roadside markers as well as other stuff that goes along with a road, that is defenitly need. If you, as i guess, believe this is only nice to have, then what do you consider a need then?plykkegaard wrote: ↑05 Sep 2021 09:17 It is a matter of priority
Missing reflective posts is not the worst problem
Learn to differ bwtween nice and need to have
ETS2 1.41 discussion
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Re: ETS2 1.41 discussion
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Re: ETS2 1.41 discussion
i do not understand why they not just go to tmp for those numbers...
I do not understand why they find it hard to understand everything is still in testing mode and even if it works for them, it does not mean it will work for others, not everyone has a superpc to run it like that and act as server and host 128 people.
I also find it disrespectful to keep hacking/breaking the gamecode to achieve this.
Give SCS time and wait for the 2nd MP they are working on that most likley will allow these numbers without breaking rules and gamecodes...
In the end if they kill/blow up their pc it is their own fault using such numbers to play together, dont whine at SCS if your PC gets broken.
I do not understand why they find it hard to understand everything is still in testing mode and even if it works for them, it does not mean it will work for others, not everyone has a superpc to run it like that and act as server and host 128 people.
I also find it disrespectful to keep hacking/breaking the gamecode to achieve this.
Give SCS time and wait for the 2nd MP they are working on that most likley will allow these numbers without breaking rules and gamecodes...
In the end if they kill/blow up their pc it is their own fault using such numbers to play together, dont whine at SCS if your PC gets broken.
- plykkegaard
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Re: ETS2 1.41 discussion
Fixed it a long time ago, they are included in ProMods asset libraryTruckdrivr wrote: ↑05 Sep 2021 10:35 If you, as i guess, believe this is only nice to have, then what do you consider a need then?
What you and I need can be very different from what SCS has in their plans
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Re: ETS2 1.41 discussion
I agree with you on that I did try to ask but I just got a reply off its magicx_Puppy_Paws_x wrote: ↑05 Sep 2021 10:37 i do not understand why they not just go to tmp for those numbers...
I do not understand why they find it hard to understand everything is still in testing mode and even if it works for them, it does not mean it will work for others, not everyone has a superpc to run it like that and act as server and host 128 people.
I also find it disrespectful to keep hacking/breaking the gamecode to achieve this.
Give SCS time and wait for the 2nd MP they are working on that most likley will allow these numbers without breaking rules and gamecodes...
In the end if they kill/blow up their pc it is their own fault using such numbers to play together, dont whine at SCS if your PC gets broken.
Re: ETS2 1.41 discussion
I agree too with the reply from x_Puppy_Paws_x.
Using Promods Europe 2.68 and ProMods Canada 1.2.5a
ETS2: Level 118 and played 5227,8 hours
ATS: Level 46 and played 796,3 hours
ProMods Senior Beta Tester since 28 September 2018
ProMods Moderator since 6 January 2022 (not for this forum)
ETS2: Level 118 and played 5227,8 hours
ATS: Level 46 and played 796,3 hours
ProMods Senior Beta Tester since 28 September 2018
ProMods Moderator since 6 January 2022 (not for this forum)
- Marcello Julio
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Re: ETS2 1.41 discussion
SCS Multiplayer objective is to be something on a smaller scale but supporting all the features of the game. It's not supposed to be something colossal like Truckers MP. Eventually we will have more support for more players as they have already stated, but we won't get a very large number of players. Those who like and want something on a larger scale, Truckers MP will always be an option. If you are a person who has a group of friends and wants to play with them and have all the game features including AI traffic, you will have SCS Multiplayer.
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The Dakotas (North and South) Discussion Thread
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Re: ETS2 1.41 discussion
What is the chance of having map mod in multiplayer.
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Dream Horse movie
"Tveka inte att fråga din Scania-återförsäljare om vilken modifiering som helst. Vi är det kompletta företaget vad gäller specialfordon."
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Re: ETS2 1.41 discussion
idk, tho in my opinion I say no.
- Marcello Julio
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Re: ETS2 1.41 discussion
We will have mod support in the future, so I believe all types of mods will be supported, including maps.
ATS and ETS2 is Hella nice!
My threads:
ETS2:
West Balkans Expansion Discussion
New DAF arrived on Euro Truck Simulator 2
ATS:
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Mack Trucks Discussion Thread
Volvo Trucks Discussion Thread
My threads:
ETS2:
West Balkans Expansion Discussion
New DAF arrived on Euro Truck Simulator 2
ATS:
The Dakotas (North and South) Discussion Thread
Mack Trucks Discussion Thread
Volvo Trucks Discussion Thread
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Re: ETS2 1.41 discussion
hmm I guess tho idk how map mods will be implanted :I
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