Quality of Recent SCS Paintjobs

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Truckerking_42006
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Re: Renault T Diamond Evolution terrible paintjob quality (again)

#32 Post by Truckerking_42006 » 08 Sep 2021 11:02

@HetriX thanks for the skinpack . this mod will be permanent in my mod folder
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Re: Renault T Diamond Evolution terrible paintjob quality (again)

#33 Post by ArikTheBuilder » 08 Sep 2021 12:45

A solution could be to make a higher res paintjob and then lower its resolution to make a low res variant so the quality of paintjobs depend on an option in the game settings that lets you select the paintjob quality. Could be a nice idea.
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Re: Renault T Diamond Evolution terrible paintjob quality (again)

#34 Post by SirVirgoTheMess » 08 Sep 2021 12:54

@HetriX thanks a million for that.
I will never understand why SCS did that to your paintjob.
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Re: Renault T Diamond Evolution terrible paintjob quality (again)

#35 Post by HetriX » 09 Sep 2021 11:36

ArikTheBuilder wrote: 08 Sep 2021 12:45 A solution could be to make a higher res paintjob and then lower its resolution to make a low res variant so the quality of paintjobs depend on an option in the game settings that lets you select the paintjob quality. Could be a nice idea.
I tried what you said. In the mod I made, I reduced the design from 4096x4096 resolution to 2048x2048 resolution used by scs. And the result. As if Scs didn't bother doing the paint job.
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Re: Renault T Diamond Evolution terrible paintjob quality (again)

#36 Post by ArikTheBuilder » 09 Sep 2021 11:45

Got it. Interesting. If what i said would be implemented as a game graphics option by scs all of those issues would be avoid, a bit odd that a lot of new paintjobs look very pixelated. The Renault paintjob looks great as well!
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Re: Renault T Diamond Evolution terrible paintjob quality (again)

#37 Post by Mohegan13 » 09 Sep 2021 15:39

I honestly see no reason for paints not to be 4096x4096 as standard these days. Sure it might harm some potatoes in convoy, but that's where mipmaps can help right?
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Re: Renault T Diamond Evolution terrible paintjob quality (again)

#38 Post by xXCARL1992Xx » 09 Sep 2021 15:51

thats not what mip mapping is made for, it is made for rendering objects far away from you with less texture resolution, not to shrink the resolution depending on your graphics settings
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Re: Renault T Diamond Evolution terrible paintjob quality (again)

#39 Post by AntonioMart » 09 Sep 2021 18:21

HetriX wrote: 09 Sep 2021 11:36 I tried what you said. In the mod I made, I reduced the design from 4096x4096 resolution to 2048x2048 resolution used by scs. And the result. As if Scs didn't bother doing the paint job.
Anyway, even if you reduced the size, your paintjob still looks better than the presented by SCS.
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Re: Renault T Diamond Evolution terrible paintjob quality (again)

#40 Post by AntonioMart » 09 Sep 2021 18:42

Same thing with the DAF XF Euro 6 Unity Edition paintjobs, it's very poor quality:

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SCS sometimes does really awesome quality things, but at the same time don't make a high-quality paintjob. Well, i don't know. :?
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