ETS2 1.42 speculation thread

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Jatruck
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Re: ETS2 1.42 speculation thread

#61 Post by Jatruck » 21 Jul 2021 18:38

Just to let people choose if they want a trip with or without events. ;)
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xXCARL1992Xx
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Re: ETS2 1.42 speculation thread

#62 Post by xXCARL1992Xx » 21 Jul 2021 18:41

you cant do this with hard installed construction, and this is more real then the random events, the events are only good for patch up work or the like but not if a whole street surface has to be redone
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scaniadriver01
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Re: ETS2 1.42 speculation thread

#63 Post by scaniadriver01 » 21 Jul 2021 18:46

Jatruck wrote: 21 Jul 2021 18:38 Just to let people choose if they want a trip with or without events. ;)
I agree.. and thats what i've been typing in a few comments ago... some people would like it.. some of them dont...
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MrAbner
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Re: ETS2 1.42 speculation thread

#64 Post by MrAbner » 21 Jul 2021 19:43

{sigh}... I give up...
scaniadriver01
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Re: ETS2 1.42 speculation thread

#65 Post by scaniadriver01 » 21 Jul 2021 20:25

MrAbner wrote: 21 Jul 2021 19:43 {sigh}... I give up...
We know what you mean.. but the thing where the understanding ends is.. you are talking about map updates.. where a road is closed for roadworks.. etc..
Me and a few others know that roadworks are part of the random events..
So we understand the point.. but we are thinking about 2 different ways how we think about it..
Thats it..
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dsf.fernando
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Re: ETS2 1.42 speculation thread

#66 Post by dsf.fernando » 21 Jul 2021 20:32

If the Krone factory is added to 1.42, any idea to where we may deliver the trailers from there?
Proud student of Games and Multimedia in the Polytechnic of Leiria - the Portuguese capital of game development
(and still hopeful the city will feature in the game with a garage someday)
scaniadriver01
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Re: ETS2 1.42 speculation thread

#67 Post by scaniadriver01 » 21 Jul 2021 20:50

dsf.fernando wrote: 21 Jul 2021 20:32 If the Krone factory is added to 1.42, any idea to where we may deliver the trailers from there?
to any company that bought a new trailer.. flatbeds, lowloaders and containerchassis can be stacked 3 high..
and parts are needed to be delivered to the factory to build trailers.. like wheels, and steel beams etc..
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F4R35
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Re: ETS2 1.42 speculation thread

#68 Post by F4R35 » 21 Jul 2021 20:51

dsf.fernando wrote: 21 Jul 2021 20:32 If the Krone factory is added to 1.42, any idea to where we may deliver the trailers from there?
to any company on the map I guess?

I delivered 150 profiliners in the past 3 months, they are disassembled and they come as flatbeds only, and sometimes I get to deliver an assembled trailer with all the spare parts for the other disassembled ones inside, like roof rails, front wall,doors and side curtains! for a local company here called Numilog Logistics!

Edit, Yes they are 3 stacked! profiliners!
"Expectations are the thief of Joy"
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dsf.fernando
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Re: ETS2 1.42 speculation thread

#69 Post by dsf.fernando » 21 Jul 2021 22:59

Cool, i thought that kind of trailers were transported fully assembled and the ones we transported in ETS2 were the ones where the container is fitted above the trailer
Proud student of Games and Multimedia in the Polytechnic of Leiria - the Portuguese capital of game development
(and still hopeful the city will feature in the game with a garage someday)
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johnny_91
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Re: ETS2 1.42 speculation thread

#70 Post by johnny_91 » 23 Jul 2021 13:09

Really hoping again for a major update in Antialiasing. Fences, cables, signs etc. are flickering/moving like hell for me and textures are washed out in the distance. It is the onlything, that still holds me to my 1.35 version.

Please, please SCS, do something about this.

Interior cabin lights would be awesome to see, also.
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