32 max players

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xXCARL1992Xx
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Re: 32 max players

#31 Post by xXCARL1992Xx » 19 Sep 2021 15:41

there was nothing fixed, SCS choose this limit because they can guarantee that it will be a playable experience for everybody and not a stutter fest, they had problems with 16 players internally already, the game is just not made for massive amounts of people with high polygon trucks
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plykkegaard
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Re: 32 max players

#32 Post by plykkegaard » 19 Sep 2021 17:02

truckphotohbg wrote: 19 Sep 2021 15:37 Well I don´t cheat in games so NO im not familiar with it. And I will not be familiar with it.
With that said, why do SCS even have a limit then if it´s ok to "fix" the game??
You should if you ever intend to play MP on VAC enabled servers
truckphotohbg wrote: 19 Sep 2021 15:37 ... why do SCS even have a limit then if it´s ok to "fix" the game??
There's a ton of 3rd party mods for a lot of MP games
As always use at your own risk, it's not like the modders destroys anything

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Re: 32 max players

#33 Post by truckphotohbg » 19 Sep 2021 17:20

l
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plykkegaard
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Re: 32 max players

#34 Post by plykkegaard » 19 Sep 2021 17:30

truckphotohbg wrote: 19 Sep 2021 17:20 There is a BIG difference between mods and fixing the core of the game.
Counterstrike which is one of most successfull mods by a long shot was a modification of the gold source game engine
TruckersMP is a modification of the Prism3D game engine
Most mods for Quake was done the same way you had zero tools back in the days

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Re: 32 max players

#35 Post by xXCARL1992Xx » 19 Sep 2021 17:34

what the heck is cheating with this ?
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plykkegaard
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Re: 32 max players

#36 Post by plykkegaard » 19 Sep 2021 17:47

Nothing I can see

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Re: 32 max players

#37 Post by dirtysnipe » 13 Jan 2023 23:19

It's about time they removed the cap and allowed server admins the option to increase the player count. Why have the option in the server config file if it just ignores and resets it to 8.

Some people are trying to run on dedicated hardware with high-speed links and 8 player limit is a joke...
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Madkine
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Re: 32 max players

#38 Post by Madkine » 14 Jan 2023 02:59

So far internal testing with more than 8 players has resulted in instability and other issues. Until they resolve these issues the cap will remain as is.
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Re: 32 max players

#39 Post by frkne » 30 Mar 2023 14:41

Madkine wrote: 14 Jan 2023 02:59 So far internal testing with more than 8 players has resulted in instability and other issues. Until they resolve these issues the cap will remain as is.
What does this mean? It's been about 2 years, but there is still no progress or development, I guess 16 ?
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Brian Benton
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Re: 32 max players

#40 Post by Brian Benton » 31 Mar 2023 07:01

Instability is present even if there are 8 people on the server... Even if this is not related to performance (camon, in 2023 we still cannot get the minimum stable 60 FPS in the city in single player mode on top processors), then this affects the behavior traffic. AI in single player sometimes can not boast of high mental abilities, and we are talking about the interaction and synchronization between 8 live players and AI in one place on the map. I think that many do not mind playing 10 FPS and 100 people nearby (fans of the TMP children's sandbox really exist). Looking at the issue from this point of view, then the servers can be expanded until they are blue in the face, since the target audience of the age category 3+ is of little interest in performance problems, I am more than sure of it. Fortunately, SCS has not yet lost its mind and is still limited to a more or less optimal value of 8 people. I think that the expansion of the number of slots will come when the engine will fully use multi-core processors.
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