ETS2 1.42 discussion thread
- xXCARL1992Xx
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Re: ETS2 1.42 beta discussion thread
this is known since the release of convoy, you are the server if you host it, you cant get dedicated servers from hosters for it because there is no software to run the game itself without sacrificing a slot
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Re: ETS2 1.42 beta discussion thread
Google translator | Greetings and cheers | Keep truckin'
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Everything will be okay in the end, and if it`s not okay, it`s not the end.
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Discord: tobrago#1504
Everything will be okay in the end, and if it`s not okay, it`s not the end.
Re: ETS2 1.42 beta discussion thread
Nevermind, it was all about internal friction setting... Now everything work really good :]
Fav for fav? Here is my WoTr https://worldoftrucks.com/en/profile/982293
Re: ETS2 1.42 beta discussion thread
Are they steam mods?
Found that if a Mod is updated on steam sometimes someone hasn't got the latest version.
The best method is both Unsubscribe close game and resubscribe. It forces steam to download the latest version.
If its a local mod....no idea.
Re: ETS2 1.42 beta discussion thread
Yep, local mod. Quite weird.
- SashaLuganskiy
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Re: ETS2 1.42 beta discussion thread
update ets 2 1.42
Re: ETS2 1.42 beta discussion thread
Thanks alot mate! i have also a T300Truckdrivr wrote: ↑13 Oct 2021 13:47ofcourse mate, here you go, not in english but you will figure out
this is with Thrustmaster T300 wheel.
***My English is not very good with spelling or something like that***
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ETS2 gamer since the first day when it comes out!
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ETS2 gamer since the first day when it comes out!
My Screenshot topic | My World Of Trucks
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Re: ETS2 1.42 beta discussion thread
Think it was known already when Ats was updated.
Re: ETS2 1.42 beta discussion thread
Code: Select all
Hi guys,
A new ETS2 build 1.42.0.51 is available in public_beta on Steam.
Problem description
* We have updated how mods checksum are calculated in session browser
Previous solution
* After opening convoy screen we calculated checksums for ALL mods.
* There was a blocking screen showing calculation progress.
New solution
* After convoy screen is opened, checksums are calculated on background, while player can browse server list.
* Lobbies with mods that are not yet calculated have new animated icon. It should shop animating when processing id done.
* Selected lobbies with mods that are not yet calculated have new description for such mod - "processing". It should change to "installed" or "wrong version" when processing id done.
* Mods for selected lobby should be calculated with higher priority.
* Each frame gives 40ms to calculate mods, will lower UI FPS.
* Only after confirming lobby creation, there will be blocking screen with progress and only active mods will be calculated.
* Changed UI of Mod sync window. All of your active mods should be on the left, not just mods which have to be unmounted (previous) + some icon/visual changes.
Something specific to test:
* Host session, cancel the hosting and start the hosting process again with a lot of mods.
* Test that modded sessions in session browser are correctly updating (no visual or other problems) with a lot of different sessions - we weren't able to test it on more than one session
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