ETS2 1.43 discussion thread

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Teraz Kurde My
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Re: ETS2 1.43 open beta discussion

#391 Post by Teraz Kurde My » 02 Dec 2021 16:25

In your case, when using the map, fps drops are visible and after some time the game is disabled with such errors in the log? (No mods):

<ERROR> [gfx] Failed to assign pool segment (default) for incoming allocation of size 116472
<ERROR> [gfx] Failed to assign pool segment (default) for incoming allocation of size 116472
<ERROR> [gfx] Failed to assign pool segment (default) for incoming allocation of size 116472
<ERROR> d:\buildbot\slaves\win_slave\final_build_ats_143_windows_bin_steam_x64\build\prism\src\p3core\collections\arrays\arrays_base_impl.h(491): ??A?$array_t@Ur_buffer_segment_t@prism@@@prism@@QEAAAEAUr_buffer_segment_t@1@_K@Z: Index outside array boundaries.
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Austin.S
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Re: ETS2 1.43 open beta discussion

#392 Post by Austin.S » 02 Dec 2021 17:56

Two 385/65 Michelin trailer tires were added (those were not mentioned in the Blog post) :O
I hope X multi Z and X multi Energy D will be also included when 1.43 is out.
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harishw8r
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Re: ETS2 1.43 open beta discussion

#393 Post by harishw8r » 02 Dec 2021 18:07

Feedback for map filter:


The feature is a nice addition and often handy. The color animation for the route is a nice touch. There's one suggestion though: It would be better if our preferences become effective only upon magnification. With filters on, the default map is a lot cluttered and often takes time to load:

Without filters active, the map looks neat. If the player has disabled the city names in the filter, then they too need not be displayed. If they enabled everything (let's say) then only the map name can be displayed as shown here.
[ external image ]

Even with few options enabled, the map looks congested in this default magnification level.
[ external image ]

The extreme case, just to prove my point :P The problem will only become worse if the map becomes larger in the future.
[ external image ]
robertoantnes
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Re: ETS2 1.43 open beta discussion

#394 Post by robertoantnes » 02 Dec 2021 18:26

Hello truckers!

This feature on the map is very interesting. However some profiles I have the game crashed while trying to load it. A profile without a mod ran very well. Later I will check the mod files and compare them with the new def files, testing them one by one and checking the log and crash files. But overall I liked this feature.

Yours sincerely,

Roberto Antunes
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Etrusan
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Re: ETS2 1.43 open beta discussion

#395 Post by Etrusan » 02 Dec 2021 18:52

You need to update map_data.sii
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Jatruck
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Re: ETS2 1.43 open beta discussion

#396 Post by Jatruck » 02 Dec 2021 19:42

The new map features will help to find undiscovered roads as well. :D
seth_haveron
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Re: ETS2 1.43 open beta discussion

#397 Post by seth_haveron » 02 Dec 2021 20:10

Gamepad support in menu is available without enabling via console.

the use of a gamepad become worse ... the controlls feel wonky like pulling rubber strings .

and the cursor goes crasy even on the lowest sensetivity level ....

the new UI changes suck .... who the heck need ready-lock on a Desktop PC ?? is this game slowly turning in to a console game ??
i dont care if you like my Opinion i shove it in your face anyway ....unlike you i have one.
TINO
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Re: ETS2 1.43 open beta discussion

#398 Post by TINO » 02 Dec 2021 20:17

What is a ready-lock?
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xXCARL1992Xx
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Re: ETS2 1.43 open beta discussion

#399 Post by xXCARL1992Xx » 02 Dec 2021 20:18

stop using garbage controller then, for me nothing changed, the cursor still behaves like in 1.42 with the added bonus that i now can use the dpad to navigate much better then to move the stupid cursor
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Teraz Kurde My
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Re: ETS2 1.43 open beta discussion

#400 Post by Teraz Kurde My » 02 Dec 2021 20:39

Jatruck wrote: 02 Dec 2021 19:42 The new map features will help to find undiscovered roads as well. :D
How will they help ? You can turn off city names and maybe see undiscovered areas more easily?
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