ETS2 Studio [v0.7.0.1 > 10.01.2016]

Lomic6
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Re: ETS2 Studio [v0.6.2.6 > 20.09.2015]

#1131 Post by Lomic6 » 27 Nov 2015 02:11

Hi Cadde,

Thanks for your explanation.

Regarding the point 2., you are right I meant "Import". Sorry for using the wrong word.

So far this option, of importing trailer template from existing mod, is not existing in ETS2 Studio.
Would it be possible to create that option, for the next release, allowing the user to import a new type of trailer automatically?

Thanks in advance,
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WerewolfCustoms
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Re: ETS2 Studio [v0.6.2.6 > 20.09.2015]

#1132 Post by WerewolfCustoms » 27 Nov 2015 07:56

No, it's not possible to import trailers automatically. Trailers need to be properly prepared (Using tools like Blender2SCS...) and properly added to ETS2 Studio.

There might be a way to make thigs a bit easier, but I don't think we'll change the trailer import system anytime soon. Mostly because there are other features that I really would like to implement to the app.

And, there's a bit of uncertainty about the future - regarding the release of ATS... Will that require a brand new app or will we be able to upgrade E2S to cover both SCS games... Let's wait and see :)
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AchillesSibir
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Re: ETS2 Studio [v0.6.2.6 > 20.09.2015]

#1133 Post by AchillesSibir » 27 Nov 2015 09:42

Hi guys...I've made a number of skins in the v0.6.2.5 6,using (Ets2Studio_News_templates_V1),the double-sided trailers templates by Matdom1988(coolliner, profilliner) .In current version of ETS2Studio (v0.6.2.6) the templates aren't the same...I've tried to replace the (old) templates with the (new) in the ''Templates'' folder but it doesn'twork,the skins doesn't fit...Is there a solution or i have to do the skins from scratch in the (new) templates :?: :?: :?:
Lomic6
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Joined: 31 Mar 2015 11:02
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Re: ETS2 Studio [v0.6.2.6 > 20.09.2015]

#1134 Post by Lomic6 » 29 Nov 2015 15:49

Hi Werewolf,

Thanks for your feedback on the trailer import system.
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Chop
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Re: ETS2 Studio [v0.6.2.6 > 20.09.2015]

#1135 Post by Chop » 30 Dec 2015 13:31

Can you use scs default cargos when adding new trailer skins with the trailer generator or do you always have to make your own. As there don't seem to be a option to use default cargo types so at the min I'm just adding new cargos
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WerewolfCustoms
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Re: ETS2 Studio [v0.6.2.6 > 20.09.2015]

#1136 Post by WerewolfCustoms » 30 Dec 2015 19:44

It will be included in the next release.

EDIT: New version should be released in a couple of days.
4th January at the latest, before "real" work starts again ;) :lol:
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Chop
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Re: ETS2 Studio [v0.6.2.6 > 20.09.2015]

#1137 Post by Chop » 31 Dec 2015 03:18

looking forward to the new version
danbywinby
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Re: ETS2 Studio [v0.6.2.6 > 20.09.2015]

#1138 Post by danbywinby » 31 Dec 2015 14:01

Looking forward to the new version.

What is new in it?
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aradeth
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Re: ETS2 Studio [v0.6.2.6 > 20.09.2015]

#1140 Post by aradeth » 02 Jan 2016 11:02

Very very good news.

If "Insta-def-file-editor" what i think it'll be so useful for modders. Because def editing is so boring :)
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