Oculus Rift - experimental support

IonutL
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Re: Oculus Rift - experimental support

#1541 Post by IonutL » 19 Sep 2020 08:55

@electricz Compatibility with the new Paint Job DLC, i would say.

FormelLMS
Posts: 76
Joined: 01 Dec 2017 07:54

Re: Oculus Rift - experimental support

#1542 Post by FormelLMS » 30 Sep 2020 16:53

Why has lightning now such a heavy impact on graphics card? In my mind it was not that heavy before. Switching lights off takes 10 percent of my 3080.

plykkegaard
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Re: Oculus Rift - experimental support

#1543 Post by plykkegaard » 30 Sep 2020 17:25

The new SSOA (Screen Space Ambient Occlusion) maybe?
With lights off less shadow to render in real time?
Sorry, out of office

Uxot
Posts: 390
Joined: 20 Jun 2013 00:52

Re: Oculus Rift - experimental support

#1544 Post by Uxot » 03 Oct 2020 01:07

You *I want to get banned* serious right now?

I really hope someday SCS will wake up and make a realistic windshield placements for most of it's truck.

This truck is the worst in VR / TrackIR (Yes it shows A LOT with Track IR too when just leaning a bit) Noticable when rainning.It makes it feels like it just a glass floating there by magic or whatsoever.

Talks about immersion breaking...Welp back to the good old P386 Mod.
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Uxot
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Re: Oculus Rift - experimental support

#1545 Post by Uxot » 03 Oct 2020 20:07

...Freaking*

deankenny
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Joined: 19 Nov 2017 04:44

Re: Oculus Rift - experimental support

#1546 Post by deankenny » 08 Oct 2020 03:56

hey guys, been away for over a year from this game in VR.

But coming back I see we are now on 1.38 and naturalux is no longer supported, NLux changed this game for me in VR, it was so incredible with naturalux, but sad to see it's no longer getting updates. Does anyone have any alternative to naturalux that is either equivalent or better?

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ecstaticbrick
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Re: Oculus Rift - experimental support

#1547 Post by ecstaticbrick » 10 Oct 2020 17:15

paokkerkir wrote:
14 Jul 2020 12:34
Route advisor mod updated for VR
viewtopic.php?f=202&t=234726
@paokkerkir Can you please tell me if, or which one of these mod options will move the gps to the bottom of the steering wheel?

I am using Oculus Rift CV1 and the new gps location is distracting, especailly at night.

@Komat Did you have any luck with possibly making the gps transparent or a seperate moveable object?

Thanks.

Uxot
Posts: 390
Joined: 20 Jun 2013 00:52

Re: Oculus Rift - experimental support

#1548 Post by Uxot » 10 Oct 2020 21:14

So now we wait for 1.39 to be in VR Branch right?

Shiva
Posts: 1915
Joined: 21 Dec 2018 16:16

Re: Oculus Rift - experimental support

#1549 Post by Shiva » 10 Oct 2020 22:08

Do you mean the Beta 1.39 or the non beta 1.39?
NTM's B-Double Telescopic Skeletal Container Carrier. Youtube video on how it works. W & S thread.
B-Double trailer and short modes: EN 7.82 swap body, 20’ or 30’ containers.
Standalone 40' mode: EN 7.82 swap body, 20', 30', 40' or 2 x 20' trailer.

Uxot
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Joined: 20 Jun 2013 00:52

Re: Oculus Rift - experimental support

#1550 Post by Uxot » 11 Oct 2020 21:00

Normally the Beta comes to VR not long after?

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