Oculus Rift - experimental support

Uxot
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Re: Oculus Rift - experimental support

#1571 Post by Uxot » 05 Nov 2020 10:25

1.39 is out! hope VR branch get updated very soon!

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Madkine
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Re: Oculus Rift - experimental support

#1572 Post by Madkine » 05 Nov 2020 12:39

@LogiForce No matter what you think, it's not that simple. But yes done right there are definite performance gains to be had.

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LogiForce
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Re: Oculus Rift - experimental support

#1573 Post by LogiForce » 05 Nov 2020 15:07

Madkine wrote:
05 Nov 2020 12:39
@LogiForce No matter what you think, it's not that simple. But yes done right there are definite performance gains to be had.
Nothing is ever as simple as globally described, but there is no use quarreling over it.

I can tell you one thing though. If games don't start to make use of all the cores and threads from here on into the future they will stagnate in their development, simply because there is only so much performance to be had from a single core and we have a big wall when it comes to processor clock speed.
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Wrighty
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Re: Oculus Rift - experimental support

#1574 Post by Wrighty » 05 Nov 2020 15:52

Uxot wrote:
05 Nov 2020 10:25
1.39 is out! hope VR branch get updated very soon!
Both ETS2 and ATS branches updated an hour ago for me.
Thanks for your efforts Komat

Insane1
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Re: Oculus Rift - experimental support

#1575 Post by Insane1 » 05 Nov 2020 18:02

LogiForce wrote:
04 Nov 2020 00:18
That just leaves me to hope that swapping my 2600k for a 5900X will unleash the kraken in my RTX2080 and get rid of all the bad frame rates and stutters.
Please share the results!
I'am kinda on the crossroad myself, to buy new Ryzen or to buy new Radeon. = )

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LogiForce
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Re: Oculus Rift - experimental support

#1576 Post by LogiForce » 06 Nov 2020 00:16

**Rule 2.12**

Well, it will be a long while before I can. I thought I was getting one but there was far too little stock. So now I am at 178th place (of 600+ total in qeueu) at my local online computershop.
When I could grasp a glips I noticed each shop had only about 30 in stock.

So if the batches are the size of 30 cpus per type (e.g. 5600x, 5800x, 5900x, 5950x) it will be a long wait.
One bit online shop Alternate.nl already says the next batch is only due in 2021.

So I just hope I get mine before Christmas 2021.
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Insane1
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Re: Oculus Rift - experimental support

#1577 Post by Insane1 » 06 Nov 2020 05:40

LogiForce wrote:
06 Nov 2020 00:16
So I just hope I get mine before Christmas 2021.
Well I have nowhere to hurry, anyway I don't know when all this new hardware get to Russia in volumes enough and whithout overprice. So good luck to you with claiming your new Ryzen as fast as possible. =)

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LogiForce
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Re: Oculus Rift - experimental support

#1578 Post by LogiForce » 06 Nov 2020 10:46

Insane1 wrote:
06 Nov 2020 05:40
LogiForce wrote:
06 Nov 2020 00:16
So I just hope I get mine before Christmas 2021.
Well I have nowhere to hurry, anyway I don't know when all this new hardware get to Russia in volumes enough and whithout overprice. So good luck to you with claiming your new Ryzen as fast as possible. =)
Well, from what I read the yields of the 5600x and 5800x are high enough. So they should be in stock fast enough and become normally priced.
The 5900x and 5950x aren't being produced as successfully on 7nm it seems, so if shops had any at all it would range between 10-30 in a batch that would come in.

Overnight I went from place 178 to 174. Mostly due to people dropping out it seems.
So yeah, a 5900x in my case will take a while. Although I think it is the best price to performance cpu that you can buy at the moment if you want to build a future proof system.
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keem85
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Re: Oculus Rift - experimental support

#1579 Post by keem85 » 09 Nov 2020 10:42

Hello @Komat ! This has probably been brought to your attention before, but I have not seen many posts about it.. It's regarding the ingame music radio. By now there is a vast majority of ETS2 players that uses VR mainly, and I am one of them. Wouldn't it be possible to make it so that it sounds like the music comes out of the cab speakers with binaureal audio? Eleven Table Tennis VR has done this for example, aswell as Kingspray Graffiti, and it sounds absolutely amazing. The immersion is really top notch if you guys can make it so that the music comes from "afar".

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Re: Oculus Rift - experimental support

#1580 Post by hippo » 14 Nov 2020 09:33

Hello.

I am trying out Manjaro Linux (bored) and got ETS2 to run fine. I then plugged my Vive in to try, all good so far. I switched to the oculus beta branch and the update did its thing but did not download any binaries? I got a folder called EmptySteamDepot in place of my Bin folder. I tried the 1.38 and 1.39 and got the same result. Non VR works great.

Any ideas what I might be doing wrong please?

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