VR - experimental support

Benouyt
Posts: 33
Joined: 28 Jun 2020 09:35

Re: Oculus Rift - experimental support

#1741 Post by Benouyt » 11 May 2021 19:40

I think this game Will always get better with time, and vr Will have some care later i guess. Anyway, Nice to know that is not m'y game who got weird thing !
mr_x
Posts: 14
Joined: 18 Jul 2015 23:30

Re: Oculus Rift - experimental support

#1742 Post by mr_x » 21 May 2021 11:53

Now Nvidia supports DLSS2.0 in VR what are the chances it can be implemented in ETS2/ATS? Is there a game engine limitation, or DX level limitation that stops it, or is it something that's a real possibility?

To me it looks like something that'll have huge benefit for anyone in VR and an RTX series GPU.
cyrex1984
Posts: 14
Joined: 22 Jul 2020 13:05

Re: Oculus Rift - experimental support

#1743 Post by cyrex1984 » 30 May 2021 17:29

To use DLSS the game needs to be DX12 and its currently DX11
User avatar
AfxTwn
Posts: 120
Joined: 10 Aug 2014 08:01

Re: Oculus Rift - experimental support

#1744 Post by AfxTwn » 03 Jun 2021 04:33

@Komat Is there any chance we can get the mirror issue fixed mentioned in a few posts? In right-hand-drive trucks, the passenger side mirror is too dark and difficult to see out of, especially at night. All other mirrors are fine though.
User avatar
Pyrii
Posts: 7
Joined: 20 Jul 2016 12:31
Location: South UK
Contact:

Re: Oculus Rift - experimental support

#1745 Post by Pyrii » 14 Jun 2021 18:30

Do you know if they've fixed the rendering freeze when adjusting seat/wheel/mirrors? That used to really make me dizzy and nauseas because it's the one thing you should NEVER do for VR. Same for whent he game is in the background?
User avatar
Frayner
Posts: 527
Joined: 06 Jun 2013 22:16
Location: Sault Ste. Marie, On Cananda

Re: Oculus Rift - experimental support

#1746 Post by Frayner » 14 Jun 2021 21:15

They have not. It isn’t still present in any adjustment menu.
Intel i9 13900K, 32 GB RAM, MSI RTX™ 4090 SUPRIM LIQUID X 24G, Bigscreen Beyond
User avatar
Pyrii
Posts: 7
Joined: 20 Jul 2016 12:31
Location: South UK
Contact:

Re: Oculus Rift - experimental support

#1747 Post by Pyrii » 15 Jun 2021 10:21

Sad to hear that, that is a major comfort issue for me. Especially as I stream and might need to deal with another window/app for a moment.
User avatar
Insane1
Posts: 15
Joined: 14 Jul 2020 17:42
Location: KZ

Re: Oculus Rift - experimental support

#1748 Post by Insane1 » 16 Jun 2021 18:16

Pyrii wrote: 14 Jun 2021 18:30 Do you know if they've fixed the rendering freeze when adjusting seat/wheel/mirrors? That used to really make me dizzy and nauseas because it's the one thing you should NEVER do for VR. Same for whent he game is in the background?
I'm using ""Reset Seated Position"" button to adjust my position in cabin. )
HTC VIve Pro \ Thrustmaster T150 PRO
AMD Ryzen 5 5600X, Palit Gamingpro RTX 3080, 32GB Kingston Fury Renegade 4000MHz, 256GB PLEXTOR PX-256M9PeY + 1TB ADATA SX8200PNP
User avatar
Pyrii
Posts: 7
Joined: 20 Jul 2016 12:31
Location: South UK
Contact:

Re: Oculus Rift - experimental support

#1749 Post by Pyrii » 16 Jun 2021 19:33

Insane1 wrote: 16 Jun 2021 18:16
Pyrii wrote: 14 Jun 2021 18:30 Do you know if they've fixed the rendering freeze when adjusting seat/wheel/mirrors? That used to really make me dizzy and nauseas because it's the one thing you should NEVER do for VR. Same for whent he game is in the background?
I'm using ""Reset Seated Position"" button to adjust my position in cabin. )
Yeah that helps, but to move the steering wheel, mirrors or just adjust the position you reset to means dealing witht he freeze. I guess the only solution is to take the headset off when doing so if possible. I hope they can find a way to freeze the world while keeping the frames coming. The game can run at various framerates so the game world is clearly not linked to framerate.
User avatar
Frayner
Posts: 527
Joined: 06 Jun 2013 22:16
Location: Sault Ste. Marie, On Cananda

Re: Oculus Rift - experimental support

#1750 Post by Frayner » 16 Jun 2021 19:52

It’s not the game freezing, just just going to a static pause screen where there is no head tracking. I’m sure Komat with fix it one day though.
Intel i9 13900K, 32 GB RAM, MSI RTX™ 4090 SUPRIM LIQUID X 24G, Bigscreen Beyond
Post Reply

Return to “General discussion about the game”

Who is online

Users browsing this forum: No registered users and 3 guests