Oculus Rift - experimental support

IonutL
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Re: Oculus Rift - experimental support

#581 Post by IonutL » 10 Jul 2017 12:01

MrPotato23, those are only for smart phones.

domeno1
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Re: Oculus Rift - experimental support

#582 Post by domeno1 » 26 Jul 2017 14:45

Hi i have a skipping problem on my oculus rift only on ETS2 & ATS every 10 or 11 second's i'm driving along and the game will skip ahead a little its the only games that this happen's to. AC,PC,RRRE,DR,RF2 all work fantastic but for some reason ETS2 & ATS has this little skip.I don't know if its reprojection i don't even know if oculus users it or how to turn it off.

dhrto
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Re: Oculus Rift - experimental support

#583 Post by dhrto » 29 Jul 2017 06:50

domeno1, this probably has to do with ASW (async space warp). This kicks in when your fps drops below 88-90 en caps it to 45 fps with ASW active. I recommend you force ASW on with the Oculus debug tool (ASW on + 45 fps) to eliminate the judder. This was discussed a couple of pages back.

The debug tool is included in the Oculus software since the last two releases or so, just search inside the install directory of the Oculus software.

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ecstaticbrick
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Re: Oculus Rift - experimental support

#584 Post by ecstaticbrick » 01 Aug 2017 02:26

Anybody care to share their in game Oculus settings?

I have Pcars, Assetto Corsa and elite Dangerous all looking excellent with 1.5-2.0 SS with Spacewarp turned off but ETS2 and ATS look like a blurry mess.
I have tried the usual, turn off DoF and MSAA, adjusted the buffer_scale to 1.5 then to 2.0 but the improvement is minimal.

PC Specs:
i7 7700K 4.5ghz
MSI GTX 1080 ti
32gb 3000mhz DDR4

MaverickScot
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Joined: 17 Aug 2017 08:40

Re: Oculus Rift - experimental support

#585 Post by MaverickScot » 17 Aug 2017 08:42

Hi Guy's

Having just bough an Oculus rift is the information still relevant from page one on setting it up for ETS and ATS?

Cheers,
Mav.

Tilsneri
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Joined: 15 Aug 2017 11:34

Re: Oculus Rift - experimental support

#586 Post by Tilsneri » 17 Aug 2017 18:15

Yes it is. Here is also link for tutorial video. https://youtu.be/4j3WsycbPU4

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EarthMover
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Location: Finland

Re: Oculus Rift - experimental support

#587 Post by EarthMover » 17 Aug 2017 18:33

Yes it is. Latest beta for oculus is still 1.27, hopefully it will be updated soon to 1.28

Edit. Didn't noticed Tilsneri's answer but oh well...
CPU: Intel Core i7-2600k @3.40GHz | Motherboard: Asus P8P67-M | Memory: Kingston 16GB DDR3 | OS W10 | GPU: Sapphire R9 290x 8GBDDR5 | Devices: Oculus Rift CV1, Logitech G27, Almar Scania SKRS shifter, Gametrix Jetseat

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klauzzy
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Re: Oculus Rift - experimental support

#588 Post by klauzzy » 18 Aug 2017 09:08

Really hoping for a fast oculus update this time....its such a great experience to play ets2 with the rift!! 👍

MaverickScot
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Re: Oculus Rift - experimental support

#589 Post by MaverickScot » 18 Aug 2017 13:27

Many thanks guys. :)

scholy
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Joined: 20 Aug 2017 16:34

Re: Oculus Rift - experimental support

#590 Post by scholy » 20 Aug 2017 16:36

Please update oculus/ HTC VIVE to 1.28. Thanks

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