VR - experimental support

big_carrot
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Joined: 14 Jun 2021 09:17

Re: Oculus Rift - experimental support

#1791 Post by big_carrot » 24 Jul 2021 12:31

Just as an update, I'm pretty sure I've narrowed the issue down to one of these cvars:

Functions fine

Code: Select all

> uset r_dof "1"
> uset r_smaa "2"
> uset r_sun_shadow_texture_size "2048"
> uset r_mirror_view_distance "80"
> uset r_vsync "0"
> uset r_anisotropy_factor "0.5"
> uset g_adviser_keep_hidden "0"
Crashes when changing truck/exiting the garage menu after making a truck configuration change

Code: Select all

< uset r_dof "0"
< uset r_smaa "1"
< uset r_sun_shadow_texture_size "4096"
< uset r_mirror_view_distance "200"
< uset r_vsync "1"
< uset r_anisotropy_factor "1"
< uset g_adviser_keep_hidden "1"
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Madkine
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Re: Oculus Rift - experimental support

#1792 Post by Madkine » 24 Jul 2021 13:23

There's several posts from the developers that state that keeping the route advisor hidden causes VR to crash.
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big_carrot
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Re: Oculus Rift - experimental support

#1793 Post by big_carrot » 24 Jul 2021 13:35

Oh really? I hadn't seen that. Is this new?
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Madkine
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Re: Oculus Rift - experimental support

#1794 Post by Madkine » 24 Jul 2021 13:36

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big_carrot
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Re: Oculus Rift - experimental support

#1795 Post by big_carrot » 24 Jul 2021 13:40

Right, my apologies. I haven't checked in on this in a while and I don't have the bugs forum in my RSS reader.
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busted85
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Re: Oculus Rift - experimental support

#1796 Post by busted85 » 25 Jul 2021 04:03

I'm sorry if this has been discussed already through all the pages. So I got my first VR, Oculus 2. I got everything up and running and seems to be working correctly. But, it seems to be very pixelated and just not great looking at all. I left the resolution for the VR set to default. Any suggestions that I may have missed on making it look a little better? I'm running a 1070 with 9700k and 16bg of ram. My plan is to upgrade to the 3070 if I can ever buy one so I should be able to up the resolution then. I know VR won't be a sharp as a monitor.
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plykkegaard
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Re: Oculus Rift - experimental support

#1797 Post by plykkegaard » 29 Jul 2021 11:57

FYI

Facebook Technologies Recalls Removable Foam Facial Interfaces for Oculus Quest 2 Virtual Reality Headsets Due to Skin Irritation Hazard (Recall Alert)
https://www.cpsc.gov/Recalls/2021/Faceb ... call-Alert

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chronos_khora
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Joined: 30 Jul 2021 11:13

Re: Oculus Rift - experimental support

#1798 Post by chronos_khora » 30 Jul 2021 11:20

is there anyone having an issue with using the microphone in convoy? When I press and release x, it starts horribly lagging for a second or two. I am using quest 2 with link cable.
McRegt
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Re: Oculus Rift - experimental support

#1799 Post by McRegt » 08 Aug 2021 09:28

Does anyone have a solution for Steam VR getting stuck in the "Next up" window?

The first (and only the first) time I launched into VR with Steam VR for ETS2 it worked. However, ever since, upon accepting the ETS2 does not support VR the following happens:

1. The game starts.
2. The headset (Index) switches from Home to the "Next up" window with a black screen above it (normally that would show ETS2 is being started).

Tracking works fine, as I can see it working on my monitor. It's just the Index not 'seeing' that ETS2 is started and should be rendered in the headset.

I've already tried:
- Starting in theater mode actually works, but yeah, that's not what I want.
- Switching to previous VR branch does not help.
- Reinstalling Steam VR does not help.
- Starting ETS from within Steam VR does not work.
big_carrot
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Re: Oculus Rift - experimental support

#1800 Post by big_carrot » 08 Aug 2021 16:29

F11 to toggle menu between screen and HMD.
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