VR - experimental support
Re: Oculus Rift - experimental support
hi guys
i will get Oculus Rift next week.
Is there any chance to get it running with normal version of game.. so I can play multiplayer? Or I need use that beta?
Thanks
edit: ok si i paid for DLCs.. that I cant use.. because VR is supported only in old version? That sux
Please make update for VR.. to support newest DLcs
Thanks
i will get Oculus Rift next week.
Is there any chance to get it running with normal version of game.. so I can play multiplayer? Or I need use that beta?
Thanks
edit: ok si i paid for DLCs.. that I cant use.. because VR is supported only in old version? That sux
Please make update for VR.. to support newest DLcs
Thanks
Re: Oculus Rift - experimental support
I had issues with judder as well, because the ASW switched on and off all the time. So I just cranked the SS or Scale to 200% which locked the FPS at 45, now it runs smooth with even crispier graphics. Win-win
Re: Oculus Rift - experimental support
yes all DLCS works fine with VR.
Just ets2 mp not shame.. maybe someone can make some faker for version
I have CV1 and I Have some black lines in image.. any solution to it? It makes my eyes bleeds after time
Just ets2 mp not shame.. maybe someone can make some faker for version
I have CV1 and I Have some black lines in image.. any solution to it? It makes my eyes bleeds after time
Re: Oculus Rift - experimental support
I've created topic about overall performance on Reddit:
https://www.reddit.com/r/overclocking/c ... ilization/
I'm wondering if you're, guys, experiencing same symptoms. Could you please check your utilization on VR and post it here? If we are in the same boat, perhaps it's time to ask developers about multi-core CPU support and using more GPU resources.
https://www.reddit.com/r/overclocking/c ... ilization/
I'm wondering if you're, guys, experiencing same symptoms. Could you please check your utilization on VR and post it here? If we are in the same boat, perhaps it's time to ask developers about multi-core CPU support and using more GPU resources.
ETS2 + DLC: G.E. + S. + HPCP + Mods: Promods / ATS / Core i5-6600K @ 3.5 Ghz / 8 GB RAM / GeForce GTX 1070 4 GB / SSD Samsung EVO 850 / Windows 8.1 x64 / Oculus DK2 / Oculus RT 1.10
Re: Oculus Rift - experimental support
Hi there,
I came here looking for answers on the same subject. I have an i7 7700K@4.9GHz and a 1080 that runs above 2GHz, when I run the game [HTC Vive] it barely touches either CPU or GPU, yet relies on reprojection and it drops frames etc. As you say - it's not utilizing the hardware/resources.
I'm at work right now, but I'll take some screen grabs over the next day or two to add in. I'd like to assist if I can
I came here looking for answers on the same subject. I have an i7 7700K@4.9GHz and a 1080 that runs above 2GHz, when I run the game [HTC Vive] it barely touches either CPU or GPU, yet relies on reprojection and it drops frames etc. As you say - it's not utilizing the hardware/resources.
I'm at work right now, but I'll take some screen grabs over the next day or two to add in. I'd like to assist if I can
maaboo wrote: ↑02 Jul 2017 18:40 I've created topic about overall performance on Reddit:
https://www.reddit.com/r/overclocking/c ... ilization/
I'm wondering if you're, guys, experiencing same symptoms. Could you please check your utilization on VR and post it here? If we are in the same boat, perhaps it's time to ask developers about multi-core CPU support and using more GPU resources.
CPU: i7-7700K@4.9GHz GPU: GTX1080 HMD: HTC Vive Input: Logitech G27
Re: Oculus Rift - experimental support
one day I had it without problems, another day heavy glitches like fps drops..
I dont know why.
I tried all settings I read on INternet.. and nothing helped main problem - image quality is bad. There is like some black filter on it.. black lines.. and more low res.. even in 2,5K.
+ why it cant be added to newest version? I bought it to play VR on multiplayer.. so please..
I dont know why.
I tried all settings I read on INternet.. and nothing helped main problem - image quality is bad. There is like some black filter on it.. black lines.. and more low res.. even in 2,5K.
+ why it cant be added to newest version? I bought it to play VR on multiplayer.. so please..
Re: Oculus Rift - experimental support
I have the Rift, and I play other driving games with no issues.
With ETS2 however, I just can't seem to stop the motion sickness. I have no idea why this one game affects be quite so badly, I literally cannot play it in VR. Does anyone have some useful tips that might reduce motion sickness - camera options and such like?
With ETS2 however, I just can't seem to stop the motion sickness. I have no idea why this one game affects be quite so badly, I literally cannot play it in VR. Does anyone have some useful tips that might reduce motion sickness - camera options and such like?
Re: Oculus Rift - experimental support
Well, I set "Force 45 FPS. ASW enabled" in Oculus debug tool and it works pretty smooth, although I have to use medium settings for graphics.
ETS2 + DLC: G.E. + S. + HPCP + Mods: Promods / ATS / Core i5-6600K @ 3.5 Ghz / 8 GB RAM / GeForce GTX 1070 4 GB / SSD Samsung EVO 850 / Windows 8.1 x64 / Oculus DK2 / Oculus RT 1.10
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Re: Oculus Rift - experimental support
Hello SCS. Do you think ets2 works with this: http://idei3d.ro/product/ochelari-cardb ... -elastica/
If it works... How well does your game work with this?
If it works... How well does your game work with this?
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