VR - experimental support

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rockandrole18
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Re: Oculus Rift - experimental support

#671 Post by rockandrole18 » 13 Jan 2018 00:35

Am I the only one who gets a line like this every 5 seconds in my game.log when playing the games in VR?
<ERROR> [OVR] Prediction interval too high: 0.100802 s, clamping at 0.100000 s
Soilingcomic
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Joined: 30 Aug 2016 14:00

Re: Oculus Rift - experimental support

#672 Post by Soilingcomic » 15 Jan 2018 11:39

I get a lot of these:
00:00:12.587 : <WARNING> [openvr] Calibrating - Out of range
Soilingcomic
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Re: Oculus Rift - experimental support

#673 Post by Soilingcomic » 16 Jan 2018 20:00

How can I enable good screenshots from the VR view with the vive?
Soilingcomic
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Re: Oculus Rift - experimental support

#674 Post by Soilingcomic » 18 Jan 2018 19:49

Any hints about the above?
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Lombra
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Re: Oculus Rift - experimental support

#675 Post by Lombra » 19 Jan 2018 01:53

I don't have an answer, but do you mean photo mode?
Soilingcomic
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Re: Oculus Rift - experimental support

#676 Post by Soilingcomic » 19 Jan 2018 05:33

Yep, in VR the image output is just a big black screen with a post stamp picture in one corner. There's a setting for oculus users but I can't find anything for OpenVR and that entry is missing in my ini files.
set o_oculus_mirror_mode to 1
jimortality
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Joined: 18 Jan 2016 22:48

Re: Oculus Rift - experimental support

#677 Post by jimortality » 22 Feb 2018 00:14

I know how to reset my vr camera but it doesn't seem to reset it properly. I'm driving but it looks like I'm sat sideways and no in game adjustments for the seat seems to make any difference.
I7 6700K 16gb Ram 2tb HD GTX 1080 card Thrustmaster TSPC-Racer with T3pa pro pedals GT Omega wheelstand Alienware 34" Gsync monitor Oculus CV1
Uxot
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Re: Oculus Rift - experimental support

#678 Post by Uxot » 23 Feb 2018 22:33

viewtopic.php?f=232&t=251512

anyone else with this problem ?
zepp
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Joined: 25 Nov 2015 17:49

Re: Oculus Rift - experimental support

#679 Post by zepp » 24 Feb 2018 16:48

I think F11 or F12 is the button to reset. In the controller config file there should be an entry called headset or something where you can rebind it.
Uxot
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Re: Oculus Rift - experimental support

#680 Post by Uxot » 24 Feb 2018 20:43

oh well
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