VR - experimental support

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supric
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Joined: 08 Jun 2013 09:44
Location: Russia, Tula

Re: Oculus Rift - experimental support

#1661 Post by supric » 26 Feb 2021 07:23

affluence wrote: 25 Feb 2021 18:08 Guys, does anybody know the solution?
I got same issue once. I've just opened Oculus app and re-init devece there, it helps.
affluence
Posts: 49
Joined: 23 Jan 2013 19:40
Location: Turkey

Re: Oculus Rift - experimental support

#1662 Post by affluence » 27 Feb 2021 08:05

Quote removed - Don't quote the post above - Rule 2.12

Well, I resolve it with re-drawing the boundaries. Thx.
ampersand
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Joined: 05 Sep 2019 15:28

Re: Oculus Rift - experimental support

#1663 Post by ampersand » 27 Feb 2021 16:55

When you press f12 in a truck your camera is being reset. Could someone please tell me where can I modify the coordinates of this reset point? I've tried to modify head_offset value in interior_XXXXX_oculus.sii file but no any luck.
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Frayner
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Location: Sault Ste. Marie, On Cananda

Re: Oculus Rift - experimental support

#1664 Post by Frayner » 28 Feb 2021 01:06

Im pretty sure the rest point is to where you set your view too in the truck seat menu where you set you steering wheel and seating position.
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ampersand
Posts: 55
Joined: 05 Sep 2019 15:28

Re: Oculus Rift - experimental support

#1665 Post by ampersand » 08 Mar 2021 16:21

@Frayner
I'd love to have the option to adjust that in-game, but in some trucks, this point is way too low or far (f4 adjustments are not enough to compensate). In my current main truck each time I press f12 I feel like my head is laying on the driver's seat so I have to roll back and loan back on my real chair -> press f12 -> get back to normal position.
In normal (non VR) camera definition file there are coordinates you can set where your head is positioned. These coordinates In VR camera file do nothing :(
dengor
Posts: 85
Joined: 04 Mar 2021 19:56

Re: Oculus Rift - experimental support

#1666 Post by dengor » 23 Mar 2021 10:46

ampersand wrote: 08 Mar 2021 16:21 @Frayner
f4 adjustments are not enough to compensate
...But still works? Try to use mods which expand these adjustments.
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electricz
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Joined: 08 Jun 2019 14:13

Re: Oculus Rift - experimental support

#1667 Post by electricz » 23 Mar 2021 12:21

ATS VR Beta Branch is already updated on steam.

Thank you, Komat! I honestly can't tell you how much VR has increased my enjoyment of both ETS2 and ATS. Can't speak for anybody else, but I've purchased every map expansion in both games as soon as they become available so I can see it from inside the truck thanks to your hard work.
Slochmann
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Joined: 11 Nov 2019 20:05

Re: Oculus Rift - experimental support

#1668 Post by Slochmann » 23 Mar 2021 14:55

Yup, I'm with you. Komat, you're a legend, thanks for your swift support and never-ending dedication <3
ampersand
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Joined: 05 Sep 2019 15:28

Re: Oculus Rift - experimental support

#1669 Post by ampersand » 23 Mar 2021 16:50

dengor wrote: 23 Mar 2021 10:46
...But still works? Try to use mods which expand these adjustments.
never knew they exist oO. Thx a lot I guess it would be the solution.
elnino
Posts: 139
Joined: 13 Oct 2014 17:16

Re: Oculus Rift - experimental support

#1670 Post by elnino » 23 Mar 2021 20:13

Amazing that the VR branch is already updated. Nice work! Looks like I have plans tonight then.
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