VR - experimental support
Re: Oculus Rift - experimental support
Only after the official release. Right now 1.39 is still in (experimental) open beta, so no dice.
System specs: Ryzen 5800X3D, RTX3080 (no OC), Varjo Aero (using OpenXR through OpenComposite instead of SteamVR), 32 GB DDR3200, Samsung 970 Evo Plus 2 TB, Win10. And most importantly: vanilla game, no mods.
Re: Oculus Rift - experimental support
Is the Oculus Quest 2 supported and if so can you use wireless or does it have to be Oculus link?
Re: Oculus Rift - experimental support
I think the link is required to play anything on the PC.
Re: Oculus Rift - experimental support
While using Oculus how do you use the keyboard or steering wheels buttons as you cant see through the Oculus.
Re: Oculus Rift - experimental support
Well, you'll simply have to go by feel. Should not be too difficult for the wheel buttons. I would try to get away from the keyboard, though. With my Valve Index I can look down through the nose gap when I need to see out, or lift up the headset slightly if needed.
Re: Oculus Rift - experimental support
As said you do it by feel. Most steering wheels are layed out such that everything is within reach and in a logical position.
After a short time reaching for the buttons is simply muscle memory, like playing guitar or piano or simply typing with your eyes closed or your eyes focused on anything but your hands.
Also as said you can type blindly on a keyboard. There are position markers on all keyboards and with a Qwerty layout this is at the F and J buttons which have a raised stripe.
So if you have typed for a while and know this, than you know where all other keys are relative to these buttons.
So you definitely don't need your eyes to operate a steering wheel or keyboard.
System: Ryzen 5900X - Noctua NH-D14 - Asus X570-E - Vengeance 64GB - EVGA RTX 2080 - OCZ 256GB ssd - Samsung 500GB ssd - Samsung 1TB hdd - LG G3 OLED TV - HTC VIVE Pro 2
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Re: Oculus Rift - experimental support
[/quote] Also as said you can type blindly on a keyboard. [/quote]
This might explain a lot of what gets put in various forums and comments sections on the internet lol.
This might explain a lot of what gets put in various forums and comments sections on the internet lol.
Re: Oculus Rift - experimental support
Is it possible to use Quest/Quest 2 with Steam VR and virtual desktop?Komat wrote: ↑15 Jul 2020 08:19Yes, this release is compatible with Idaho DLC. There are various last moment fixes for the Idaho so I will create a updated build, hopefully before launch of the DLC.jthrongard wrote: ↑14 Jul 2020 18:52 Quick Question: Will THIS release of the beta be compatible with Idaho's release or will we need to wait for another release?
It allows you to change the interpupillary distance used by the game for stereo rendering from the value the HMD reports.
Re: Oculus Rift - experimental support
Also as said you can type blindly on a keyboard. [/quote]
This might explain a lot of what gets put in various forums and comments sections on the internet lol.
[/quote]
I am considering that more to be typing brainless instead of blindly but I get what you are saying. Lol
System: Ryzen 5900X - Noctua NH-D14 - Asus X570-E - Vengeance 64GB - EVGA RTX 2080 - OCZ 256GB ssd - Samsung 500GB ssd - Samsung 1TB hdd - LG G3 OLED TV - HTC VIVE Pro 2
Input: Fanatec DD2 - Fanatec CSPv2 - Fanatec CSS - Fanatec CS BMW
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