VR - experimental support

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dhrto
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Re: Oculus Rift - experimental support

#1551 Post by dhrto » 11 Oct 2020 21:24

Only after the official release. Right now 1.39 is still in (experimental) open beta, so no dice.
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wozets
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Re: Oculus Rift - experimental support

#1552 Post by wozets » 15 Oct 2020 11:19

Is the Oculus Quest 2 supported and if so can you use wireless or does it have to be Oculus link?
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Lombra
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Re: Oculus Rift - experimental support

#1553 Post by Lombra » 15 Oct 2020 11:58

I think the link is required to play anything on the PC.
wozets
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Re: Oculus Rift - experimental support

#1554 Post by wozets » 15 Oct 2020 12:05

Lombra wrote: 15 Oct 2020 11:58 I think the link is required to play anything on the PC.
Of course they charge you extra for the link.
wozets
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Re: Oculus Rift - experimental support

#1555 Post by wozets » 16 Oct 2020 05:23

While using Oculus how do you use the keyboard or steering wheels buttons as you cant see through the Oculus.
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Lombra
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Re: Oculus Rift - experimental support

#1556 Post by Lombra » 16 Oct 2020 08:40

Well, you'll simply have to go by feel. Should not be too difficult for the wheel buttons. I would try to get away from the keyboard, though. With my Valve Index I can look down through the nose gap when I need to see out, or lift up the headset slightly if needed.
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LogiForce
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Re: Oculus Rift - experimental support

#1557 Post by LogiForce » 20 Oct 2020 10:14

wozets wrote: 16 Oct 2020 05:23 While using Oculus how do you use the keyboard or steering wheels buttons as you cant see through the Oculus.
As said you do it by feel. Most steering wheels are layed out such that everything is within reach and in a logical position.
After a short time reaching for the buttons is simply muscle memory, like playing guitar or piano or simply typing with your eyes closed or your eyes focused on anything but your hands.

Also as said you can type blindly on a keyboard. There are position markers on all keyboards and with a Qwerty layout this is at the F and J buttons which have a raised stripe.
So if you have typed for a while and know this, than you know where all other keys are relative to these buttons.

So you definitely don't need your eyes to operate a steering wheel or keyboard.
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AfxTwn
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Re: Oculus Rift - experimental support

#1558 Post by AfxTwn » 20 Oct 2020 16:29

[/quote] Also as said you can type blindly on a keyboard. [/quote]

This might explain a lot of what gets put in various forums and comments sections on the internet lol.
deth1981
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Re: Oculus Rift - experimental support

#1559 Post by deth1981 » 21 Oct 2020 13:13

Komat wrote: 15 Jul 2020 08:19
jthrongard wrote: 14 Jul 2020 18:52 Quick Question: Will THIS release of the beta be compatible with Idaho's release or will we need to wait for another release?
Yes, this release is compatible with Idaho DLC. There are various last moment fixes for the Idaho so I will create a updated build, hopefully before launch of the DLC.
deth1981 wrote: 14 Jul 2020 20:51 What is the ipd scale for?
It allows you to change the interpupillary distance used by the game for stereo rendering from the value the HMD reports.
Is it possible to use Quest/Quest 2 with Steam VR and virtual desktop?
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LogiForce
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Re: Oculus Rift - experimental support

#1560 Post by LogiForce » 21 Oct 2020 13:18

AfxTwn wrote: 20 Oct 2020 16:29
Also as said you can type blindly on a keyboard. [/quote]

This might explain a lot of what gets put in various forums and comments sections on the internet lol.
[/quote]

I am considering that more to be typing brainless instead of blindly but I get what you are saying. Lol
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