VR - experimental support

big_carrot
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Re: Oculus Rift - experimental support

#1761 Post by big_carrot » 14 Jul 2021 06:13

So it's not just me. Disappointing that SCS would release something so obviously untested. I know it's a 'beta', but as far as I'm concerned, that had only ever been because it was unpolished, not completely broken.
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Insane1
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Re: Oculus Rift - experimental support

#1762 Post by Insane1 » 14 Jul 2021 06:48

big_carrot wrote: 14 Jul 2021 06:13 So it's not just me. Disappointing that SCS would release something so obviously untested. I know it's a 'beta', but as far as I'm concerned, that had only ever been because it was unpolished, not completely broken.
VR mode is unofficial, so you can't blame SCS to have bugs in unofficial beta mod, wich developed by one guy in his free time.
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big_carrot
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Re: Oculus Rift - experimental support

#1763 Post by big_carrot » 14 Jul 2021 06:52

They're offering it as a semi-official option, and it's not unpopular. In fact it's got quite a bit of attention as a good VR game in its own right, and there's more than a few of us who play it because of its VR support. I'm not asking much, just that they test to make sure it doesn't have any catastrophic bugs before release - surely they've got automated tests?
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Re: Oculus Rift - experimental support

#1764 Post by plykkegaard » 14 Jul 2021 07:01

Automated tests can only catch what you tell them to catch unfortunately

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Re: Oculus Rift - experimental support

#1765 Post by big_carrot » 14 Jul 2021 07:06

That's very true, though I'm surprised this wouldn't be caught by either an automated or manual test. If they released an 'oculus beta & open beta' branch, someone would've caught it before release, and it'd be a great way to allow the community to continuously test it, as I'm aware SCS' resources for doing that are limited.
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Re: Oculus Rift - experimental support

#1766 Post by Madkine » 14 Jul 2021 08:42

To re-iterate the point, there is only one person who works on the VR beta, there is no 'they'.

This is also why you won't get a VR beta that also has the beta changes for the main version.
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big_carrot
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Re: Oculus Rift - experimental support

#1767 Post by big_carrot » 14 Jul 2021 09:12

I mean, these sound like excuses for SCS to not commit. Again, appreciate that resources are limited and the VR support is a free aside to the main product, but if you offer a product even semi-officially, you should be willing to provide a little more support than saying 'not our responsibility'.
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Re: Oculus Rift - experimental support

#1768 Post by plykkegaard » 14 Jul 2021 09:40

big_carrot wrote: 14 Jul 2021 09:12 ... you should be willing to provide a little more support than saying 'not our responsibility'.
The other option is to pull it from the download list, would it be better?

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Re: Oculus Rift - experimental support

#1769 Post by Madkine » 14 Jul 2021 09:49

big_carrot wrote: 14 Jul 2021 09:12 I mean, these sound like excuses for SCS to not commit.
That's exactly it, this is a side project by a single developer and SCS has never committed to it.
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Re: Oculus Rift - experimental support

#1770 Post by big_carrot » 14 Jul 2021 09:51

To pull the oculus branch would be petty and spiteful, and you know it.

You can see where I'm coming from - SCS do effectively release it under their own name, so they can't be surprised that people express disappointment to them when it's broken - and that's exactly what I'm doing. Nothing more.
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