Oculus Rift - experimental support

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EarthMover
Posts: 57
Joined: 19 Jan 2017 19:04
Location: Finland

Re: Oculus Rift - experimental support

#551 Post by EarthMover » 16 May 2017 19:04

Anyone else having performance issues after update? After short test it seems to running worse and i'm having stutters every few seconds, like game is loading something...

Edit: Must have been something wrong in my computer as today it's running normally again.
Last edited by EarthMover on 17 May 2017 16:56, edited 2 times in total.
CPU: Intel Core i7-2600k @3.40GHz | Motherboard: Asus P8P67-M | Memory: Kingston 16GB DDR3 | OS W10 | GPU: Sapphire R9 290x 8GBDDR5 | Devices: Oculus Rift CV1, Logitech G27, Almar Scania SKRS shifter, Gametrix Jetseat

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Katixa
Posts: 239
Joined: 06 Feb 2013 20:19

Re: Oculus Rift - experimental support

#552 Post by Katixa » 16 May 2017 20:47

Komat, thanks for the update :)
Every day above ground is a good day.

Wrighty
Posts: 17
Joined: 04 Aug 2013 18:23

Re: Oculus Rift - experimental support

#553 Post by Wrighty » 16 May 2017 20:47

Thank you for your work Komat.

bodua25
Posts: 7
Joined: 02 May 2017 16:35

Re: Oculus Rift - experimental support

#554 Post by bodua25 » 17 May 2017 03:23

What I do not understand can be combined with the oculus rift and multiplayer or not?
In a pair, my need to choose different demo modes, and in this election - it works something one or an oculus or a multiplayer like that!
Last edited by bodua25 on 17 May 2017 03:33, edited 1 time in total.

bodua25
Posts: 7
Joined: 02 May 2017 16:35

Re: Oculus Rift - experimental support

#555 Post by bodua25 » 17 May 2017 03:27

The game is yes the best now in the steam.Thank you

Uxot
Posts: 270
Joined: 20 Jun 2013 00:52

Re: Oculus Rift - experimental support

#556 Post by Uxot » 28 May 2017 19:27

Erm i got quite an issue with the CV1 in ATS

if i put -oculus it works fine but its jitter city all over

if i put -openvr it seems like not VR and makes me sick real quick

i was using openvr with DK2 no problem..

console says "openvr - running - out of range" ???




EDIT:..Well RIP until VEGA releases i guess :/ (already on a RX480..not sure why openvr doesnt work properly with CV1... -oculus is a no go for me)

Wrighty
Posts: 17
Joined: 04 Aug 2013 18:23

Re: Oculus Rift - experimental support

#557 Post by Wrighty » 08 Jun 2017 08:05

When will the Beta branch for ATS be updated please Komat. I've bought the DLC but can't use it yet.
Thanks

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Komat
SCS Software
Posts: 624
Joined: 26 Nov 2012 09:22

Re: Oculus Rift - experimental support

#558 Post by Komat » 08 Jun 2017 17:59

The ATS oculus beta should now support Heavy Cargo DLC. The ETS2 beta was updated with fixes from the non-Oculus version.

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Katixa
Posts: 239
Joined: 06 Feb 2013 20:19

Re: Oculus Rift - experimental support

#559 Post by Katixa » 08 Jun 2017 18:36

@Komat Fantastic! Thanks you!
Every day above ground is a good day.

TheHire99
Posts: 7
Joined: 15 Jun 2016 22:31
Location: New Jersey, USA

Re: Oculus Rift - experimental support

#560 Post by TheHire99 » 10 Jun 2017 01:49

Is anyone having an issue with a rubber banding like effect since the update? Even outside of cities where there is a heavy graphical load I get this strange rubber banding/catching up effect where it speeds up and slows down every few seconds. It seems to come and go, especially when driving with AI traffic nearby. This problem exists both in cities and on country roads where there is minimal graphical load. Would really love some help on this, its causing me to become a bit nauseous while driving with my HMD. I tried without VR in the standard game and I definitely do not have this problem when not running in VR.

Specs:

Intel I7 6700K 4.0ghz
Nvidia GTX 1060 6GB
16GB DDR4 RAM
512GB SSD Drive (ATS installed here)
1TB 7200rpm HD

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