Oculus Rift - experimental support

rodier
Posts: 24
Joined: 30 Nov 2013 23:26

Re: Oculus Rift - experimental support

#571 Post by rodier » 24 Jun 2017 00:35

hi guys
i will get Oculus Rift next week.
Is there any chance to get it running with normal version of game.. so I can play multiplayer? Or I need use that beta?

Thanks

edit: ok si i paid for DLCs.. that I cant use.. because VR is supported only in old version? That sux :(
Please make update for VR.. to support newest DLcs
Thanks

IonutL
Posts: 1240
Joined: 13 Apr 2014 20:16

Re: Oculus Rift - experimental support

#572 Post by IonutL » 24 Jun 2017 10:46

According to Komat, who is the dev which updates the VR beta branches of both games, both Heavy Cargo DLCs should work in VR:
Komat wrote:
08 Jun 2017 17:59
The ATS oculus beta should now support Heavy Cargo DLC. The ETS2 beta was updated with fixes from the non-Oculus version.

Reaper
Posts: 1
Joined: 26 Jun 2017 20:30

Re: Oculus Rift - experimental support

#573 Post by Reaper » 27 Jun 2017 06:14

I had issues with judder as well, because the ASW switched on and off all the time. So I just cranked the SS or Scale to 200% which locked the FPS at 45, now it runs smooth with even crispier graphics. Win-win :)

rodier
Posts: 24
Joined: 30 Nov 2013 23:26

Re: Oculus Rift - experimental support

#574 Post by rodier » 01 Jul 2017 13:23

yes all DLCS works fine with VR.
Just ets2 mp not :( shame.. maybe someone can make some faker for version :D

I have CV1 and I Have some black lines in image.. any solution to it? It makes my eyes bleeds after time :(

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maaboo
Posts: 92
Joined: 20 Sep 2014 13:44
Location: Russia, Moscow

Re: Oculus Rift - experimental support

#575 Post by maaboo » 02 Jul 2017 18:40

I've created topic about overall performance on Reddit:

https://www.reddit.com/r/overclocking/c ... ilization/

I'm wondering if you're, guys, experiencing same symptoms. Could you please check your utilization on VR and post it here? If we are in the same boat, perhaps it's time to ask developers about multi-core CPU support and using more GPU resources.
ETS2 + DLC: G.E. + S. + HPCP + Mods: Promods / ATS / Core i5-6600K @ 3.5 Ghz / 8 GB RAM / GeForce GTX 1070 4 GB / SSD Samsung EVO 850 / Windows 8.1 x64 / Oculus DK2 / Oculus RT 1.10

mp4x
Posts: 1
Joined: 24 Jun 2017 14:32
Location: Western Australia

Re: Oculus Rift - experimental support

#576 Post by mp4x » 03 Jul 2017 15:11

Hi there,

I came here looking for answers on the same subject. I have an i7 7700K@4.9GHz and a 1080 that runs above 2GHz, when I run the game [HTC Vive] it barely touches either CPU or GPU, yet relies on reprojection and it drops frames etc. As you say - it's not utilizing the hardware/resources.

I'm at work right now, but I'll take some screen grabs over the next day or two to add in. I'd like to assist if I can
maaboo wrote:
02 Jul 2017 18:40
I've created topic about overall performance on Reddit:

https://www.reddit.com/r/overclocking/c ... ilization/

I'm wondering if you're, guys, experiencing same symptoms. Could you please check your utilization on VR and post it here? If we are in the same boat, perhaps it's time to ask developers about multi-core CPU support and using more GPU resources.
CPU: i7-7700K@4.9GHz GPU: GTX1080 HMD: HTC Vive Input: Logitech G27

rodier
Posts: 24
Joined: 30 Nov 2013 23:26

Re: Oculus Rift - experimental support

#577 Post by rodier » 04 Jul 2017 17:19

one day I had it without problems, another day heavy glitches like fps drops..
I dont know why.
I tried all settings I read on INternet.. and nothing helped main problem - image quality is bad. There is like some black filter on it.. black lines.. and more low res.. even in 2,5K.

+ why it cant be added to newest version? I bought it to play VR on multiplayer.. so please..

Kaltern
Posts: 2
Joined: 11 Oct 2016 15:43

Re: Oculus Rift - experimental support

#578 Post by Kaltern » 06 Jul 2017 06:53

I have the Rift, and I play other driving games with no issues.

With ETS2 however, I just can't seem to stop the motion sickness. I have no idea why this one game affects be quite so badly, I literally cannot play it in VR. Does anyone have some useful tips that might reduce motion sickness - camera options and such like?

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maaboo
Posts: 92
Joined: 20 Sep 2014 13:44
Location: Russia, Moscow

Re: Oculus Rift - experimental support

#579 Post by maaboo » 09 Jul 2017 16:04

Well, I set "Force 45 FPS. ASW enabled" in Oculus debug tool and it works pretty smooth, although I have to use medium settings for graphics.
ETS2 + DLC: G.E. + S. + HPCP + Mods: Promods / ATS / Core i5-6600K @ 3.5 Ghz / 8 GB RAM / GeForce GTX 1070 4 GB / SSD Samsung EVO 850 / Windows 8.1 x64 / Oculus DK2 / Oculus RT 1.10

MrPotato23
Posts: 1
Joined: 10 Jul 2017 07:54

Re: Oculus Rift - experimental support

#580 Post by MrPotato23 » 10 Jul 2017 08:01

Hello SCS. Do you think ets2 works with this: http://idei3d.ro/product/ochelari-cardb ... -elastica/
If it works... How well does your game work with this?

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