VR - experimental support
Re: Oculus Rift - experimental support
@Madkine Yes, as far as I remember, the exterior rendering is disabled in the normal build unless the camera is outside the truck for performance reasons. In VR it's pretty much mandatory to disable the camera movements for obvious reasons, except you can still look at the disabled parts from within the cabin (rear window in ATS) or move your head outside the cabin. If not possible yet, that would be awesome if we had the option to force the exterior rendering in the VR build. I feel like that's a part of the code that can be easily worked around, although I might be wrong on that part.
Re: Oculus Rift - experimental support
Is it just me or is the pop up saying ATS/ETS2 isn't compatible with VR gone? A nice convenience, or a possible sign that VR is getting closer to being baked into the base game?
Once again, thank you Komat for keeping this feature going.
Once again, thank you Komat for keeping this feature going.
Re: Oculus Rift - experimental support
In game properties (Steam) there is oculus - Oculus+OpenVR - 1.41 - (SDK 1.4.0) selected in 'Betas'. But the game is starting in 1.42. version. What a marvel???
Re: Oculus Rift - experimental support
Message was still popping up for me last night. The only time it doesn't (for me) is when SteamVR hasn't been started yet (I'm on a WMR headset) - the first time you run it goes straight in while lauching SteamVR, but if SteamVR is already running (if I've exited the game, for example), it will give me the popup warning.
Very happy to live with that, given the quality of the VR implementation so far - absolutely loving it. 1.42 seemed to introduce a FFB for me, but a patch last night seems to have resolved it.
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Re: Oculus Rift - experimental support
Are the traffic fines on the VR branch somehow different from the standard branch?
I'm playing with a friend in convoy mode and he's frequently getting fines between $200 - $3000 as he should be whereas no matter how fast i drive past speed cameras/police i only ever get fined a static $200 (the old system).
edit: I do not have any mods installed besides playing on the VR branch (1.42) my game has been this way since 2013 and only now after playing with my friend did i finally realize the traffic fine amounts have been changed since 1.37 (2020).
I'm playing with a friend in convoy mode and he's frequently getting fines between $200 - $3000 as he should be whereas no matter how fast i drive past speed cameras/police i only ever get fined a static $200 (the old system).
edit: I do not have any mods installed besides playing on the VR branch (1.42) my game has been this way since 2013 and only now after playing with my friend did i finally realize the traffic fine amounts have been changed since 1.37 (2020).
Last edited by thetissueissues on 27 Oct 2021 22:50, edited 1 time in total.
Re: Oculus Rift - experimental support
What's your level? Fines are also level based.
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Re: Oculus Rift - experimental support
Has there been any change to VR for v1.42? I am getting considerably worse performance going from borderline usable (before) to unacceptably terrible. I am running Reverb G2 with AMD 6900XT, I use manual stereo multiplier in he config at 1.1 with Ultra preset with lowered AA and SSAO to Low. Previously I would hover at 45fps and with 16-20ms, now I have hard times to cross 30 fps and have Mixed Reality reprojection to switch from 30fps to 45fps cap. Nothing else changed to my knowledge.
Re: Oculus Rift - experimental support
I believe latest Steam VR beta update have performance isues. Are you on beta or main branch?
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Re: Oculus Rift - experimental support
I am on "oculus - Oculus+OpenVR - 1.42 - (SDK 1.4.0)", which is the latest one available, is this one the beta branch you mention?
Last edited by bigblackrubberduck on 07 Nov 2021 13:04, edited 1 time in total.
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