VR - experimental support

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xXCARL1992Xx
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Re: Oculus Rift - experimental support

#1721 Post by xXCARL1992Xx » 23 Apr 2021 15:09

i would have to test it but i can safely say it i not the fault of the headset, HL Alyx works and does look pretty stunning to both
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Frayner
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Re: Oculus Rift - experimental support

#1722 Post by Frayner » 23 Apr 2021 15:12

Well that’s good. Let me know what you see when you get a mirror on the monitor. You can do it two ways, one through euro truck itself, or one with steam. Not sure if there is much difference between either.
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Re: Oculus Rift - experimental support

#1723 Post by xXCARL1992Xx » 23 Apr 2021 15:15

i did it via config in ETS2 and on the monitor i didnt see any of this wobbling line in the headset, this ins kinda strange
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Frayner
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Re: Oculus Rift - experimental support

#1724 Post by Frayner » 23 Apr 2021 15:21

Hmm do you have motion smoothing on, or is it set to off?
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Re: Oculus Rift - experimental support

#1725 Post by xXCARL1992Xx » 23 Apr 2021 15:28

THIS

it was on, i deactivated it and now i dont have a wobbly screen anymore, thank you for the tip, hope it wont negatively impact Alyx though :joy:
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Re: Oculus Rift - experimental support

#1726 Post by Frayner » 23 Apr 2021 20:26

You may just notice a difference in frames from time to time depending on the scene. Pretty much what was happening was your game was being reprojected, but ets2 does not support it yet. You would also notice a lot of flicker on your cab as you drove.

I’m glad I could help though. I was looking at your video a few times and I paused as the video as the wiper was moving and noticed it was all chopped up, and I had a feeling it was being caused by motion smoothing.
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cpldubriel
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Re: Oculus Rift - experimental support

#1727 Post by cpldubriel » 04 May 2021 15:21

Is there a possible option in config.cfg to disable the stereoscopic rendering and render monoscopic ?
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Re: Oculus Rift - experimental support

#1728 Post by dhrto » 05 May 2021 10:35

So you can no longer perceive depth in VR!?
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Re: Oculus Rift - experimental support

#1729 Post by cpldubriel » 05 May 2021 12:05

Exactly, no depth in VR, but simply benefit from a 360 view with the headset.
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Re: Oculus Rift - experimental support

#1730 Post by dhrto » 05 May 2021 16:53

That would be nice for watching videos and other prerecorded content, but it wouldn't work well in games with a dynamic world where the player decides where to focus on. It would be like watching a virtual screen in VR, very unnatural, unless it presented as such in the VR world. May I ask why you would want this?
System specs: Ryzen 5800X3D, RTX3080 (no OC), Varjo Aero (using OpenXR through OpenComposite instead of SteamVR), 32 GB DDR3200, Samsung 970 Evo Plus 2 TB, Win10. And most importantly: vanilla game, no mods.
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