GT-Mods Blender Tour

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RodriGM15
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Re: GT-Mods Blender Tour

#31 Post by RodriGM15 » 21 Jun 2016 13:11

Woah! :shock: :shock:

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VaasOne
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Re: GT-Mods Blender Tour

#32 Post by VaasOne » 17 Jul 2016 15:38

These look great! I almost want to get into 3d modeling too but my pc is too potato to render even a simple thing :(
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Vabis22
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Re: GT-Mods Blender Tour

#33 Post by Vabis22 » 23 Jul 2016 00:31

any update :?

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StereoPhobic
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Re: GT-Mods Blender Tour

#34 Post by StereoPhobic » 18 Aug 2016 18:47

Awesome work here mate :o i love the 4-series :D
Epic!

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Wolfi
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Re: GT-Mods Blender Tour

#35 Post by Wolfi » 18 Aug 2016 18:55

Thanks guys ;)

And a screenshot for today: The Scania Reworks workstation in SCS:BT ;)
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Nothing fancy really - just wanted to show you a typical modder's mess :P

@VaasOne: Blender doesn't require that much power really, unless you want to modify a Turbosquid model in it :?
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ohaha
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Re: GT-Mods Blender Tour

#36 Post by ohaha » 19 Aug 2016 06:38

Hint: select your game object nodes (roots) and set their scale to 0.1 - I found it helps a bit with the mess. this doesn't affect the final export.

Other than that...
awesome start! :) keep it up!
Retired, but still loving it.

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Wolfi
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Re: GT-Mods Blender Tour

#37 Post by Wolfi » 19 Aug 2016 06:51

I already figured out to reduce locator sizes - trust me, with default scale the model looked like a porcupine :mrgreen:
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SimulatorSam
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Re: GT-Mods Blender Tour

#38 Post by SimulatorSam » 19 Aug 2016 08:00

Out of interest, how have you set up lights? (In Blender, not the truck :D)

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50keda
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Re: GT-Mods Blender Tour

#39 Post by 50keda » 19 Aug 2016 08:09

@locators size: you know there is an option in global settings for that right? -> http://modding.scssoft.com/wiki/Documen ... y_Settings

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Wolfi
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Re: GT-Mods Blender Tour

#40 Post by Wolfi » 19 Aug 2016 08:25

MinecraftMarioGuy53 wrote:Out of interest, how have you set up lights? (In Blender, not the truck :D)
Yup - to make it easier to work there's a light node in each corner ;) (with light produced reduced to 25% ;) )

@50keda: thanks mate - I know it's there - that's what I used to reduce the size of them down to 0.25 (as mentioned - the original size is huuuuuge and makes workoing on mods alot harder :P)
Although there doesn't seem to be an option to change the size of "Root locators". (sure you can do it manually, but with 20 models loaded in, it takes quite some time :P *hint*, *hint*)
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