How a new truck is born.

User avatar
XBS
Posts: 954
Joined: 08 Jun 2017 16:17
Location: Die ganze Welt

How a new truck is born.

#1 Post by XBS » 07 May 2019 19:28

If anyone is interested.
Here you can see how I model trucks.

Image
Image
Image
Image
Image
Image
Image
Image

User avatar
galimim
Posts: 3360
Joined: 26 Jan 2013 22:11
Location: Slovenija
Contact:

Re: How a new truck is born.

#2 Post by galimim » 07 May 2019 19:29

Oh a CF! Nice! Hopefully you will make it public
ETS2:
Real Tires Mod
Search for Drivetrain Revision mods!
Truck fix doctor
ATS:
Real Tires Mod
Search for Drivetrain Revision mods!
Truck fix doctor

User avatar
tinusman
Posts: 546
Joined: 11 Jun 2013 09:45
Location: driver`s seat

Re: How a new truck is born.

#3 Post by tinusman » 07 May 2019 21:25

For sure I`m interested, how you make trucks,
It`s very nice to see , the modeling skills you have, maybe we learn somethink of it.
1 question: do those white cabs have ao-texture or is it a setting in display as blender has?

nice greatings, tinusman,

User avatar
XBS
Posts: 954
Joined: 08 Jun 2017 16:17
Location: Die ganze Welt

Re: How a new truck is born.

#4 Post by XBS » 08 May 2019 06:02

tinusman wrote:
07 May 2019 21:25
1 question: do those white cabs have ao-texture or is it a setting in display as blender has?
This is the Arnold shader (aiAmbientOcclusion) in Maya 2018.
When baking, this is the way it looks.

Image

User avatar
tinusman
Posts: 546
Joined: 11 Jun 2013 09:45
Location: driver`s seat

Re: How a new truck is born.

#5 Post by tinusman » 08 May 2019 07:45

Thanks for clearance,
That ao looks very clean and nice.
In blender, I could never achieve such quality with ao baking. (tried many different settings and ways over the last past years)

But going to get your models in game, you need a conversion trough Blender,
does that give any lost , compared to the original models in Maya?

nice greatings tinusman.

User avatar
XBS
Posts: 954
Joined: 08 Jun 2017 16:17
Location: Die ganze Welt

Re: How a new truck is born.

#6 Post by XBS » 08 May 2019 08:31

tinusman wrote:
08 May 2019 07:45
you need a conversion trough Blender,
does that give any lost , compared to the original models in Maya?
No, in the blender everything is exactly the same.
Absolutely compatible 3D software.

Image

User avatar
BK Vissers
Global moderator
Posts: 14668
Joined: 05 Nov 2016 16:02
Location: Canada
Contact:

Re: How a new truck is born.

#7 Post by BK Vissers » 08 May 2019 12:09

This is fascinating to watch and read!
Image

Truckingme
Posts: 665
Joined: 18 Jun 2018 10:35

Re: How a new truck is born.

#8 Post by Truckingme » 08 May 2019 15:42

Where do you get real cabins parameters?

User avatar
XBS
Posts: 954
Joined: 08 Jun 2017 16:17
Location: Die ganze Welt

Re: How a new truck is born.

#9 Post by XBS » 08 May 2019 16:06

Truckingme wrote:
08 May 2019 15:42
Where do you get real cabins parameters
From truck manufacturers. DAF Trucks N.V


Image

User avatar
Sogard3
Posts: 3523
Joined: 06 Jan 2018 00:20
Location: RO: Tg.Jiu, ES: Valencia

Re: How a new truck is born.

#10 Post by Sogard3 » 08 May 2019 16:09

:o

Post Reply

Return to “Game”

Who is online

Users browsing this forum: No registered users and 1 guest