xXCARL1992Xx Screens & Blender work

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Re: xXCARL1992Xx Screens & Blender work

#1121 Post by xXCARL1992Xx » 26 Nov 2020 22:42

fresh windows install, blender 2.91 and porting my only idea of a "bull bar" to truck NR.4 :rofl:

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Re: xXCARL1992Xx Screens & Blender work

#1122 Post by Stinga » 27 Nov 2020 05:57

Nice looking 124!
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Re: xXCARL1992Xx Screens & Blender work

#1123 Post by xXCARL1992Xx » 28 Nov 2020 11:15

driving in France

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Re: xXCARL1992Xx Screens & Blender work

#1124 Post by xXCARL1992Xx » 29 Nov 2020 10:45

some color correction from what i saw in the configurator, would be nice to have to have more material, dont know if it is correct on what we all have to choose from

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and it isnt much that is needed and i will start to cut up the interior into accessory parts :rofl:

would be nice if SCS would do this, this way they would have so much more interior options and not just 6 pre-defined but literally thousands where every player can do it like he/she wants it
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Re: xXCARL1992Xx Screens & Blender work

#1125 Post by xXCARL1992Xx » 30 Nov 2020 11:11

and so it has begun

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part for part over time i will make the interior customizable with the options i know from the configurator, at some point when i have enough i will scrap SCS interior and only have 2 variants, Standard (small dash computer) and Premium (big dash computer) where i can choose everything to my liking, maybe even some custom stuff, the SCS interiors themselves will then only be available for quickjobs and in the dealers so i dont have to write hundreds of configs just to make it compatible
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Re: xXCARL1992Xx Screens & Blender work

#1126 Post by supersobes » 30 Nov 2020 14:05

That sounds like a huge undertaking, but I bet the results will lool awesome! :shock: It's already looking really good! :)

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Re: xXCARL1992Xx Screens & Blender work

#1127 Post by FierbetoN » 30 Nov 2020 14:41

I always wanted to do that :P One thing though, accessories which use dif.lum shader stay lit up regardless of headlight setting so I couldn't separate parts like the gps. Is there any solution for this?

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Re: xXCARL1992Xx Screens & Blender work

#1128 Post by xXCARL1992Xx » 30 Nov 2020 14:56

dont really know, i will have this problem when i make the infotainment system an accessory, maybe then i get a workaround for it :D
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Re: xXCARL1992Xx Screens & Blender work

#1129 Post by Micho014 » 30 Nov 2020 15:01

It is going to be a bit like what Vadim did for his DAF.

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Re: xXCARL1992Xx Screens & Blender work

#1130 Post by coolusername » 30 Nov 2020 15:24

Dude, this is awesome. I cant even begin to imagine how much more time i would spend in the config with a mod like this😅.
Imagine if this would be part of @Eugene s pack🤔. I mean if you even want to?
I guess that would be tons of work for all the 4 cabs with 2 sizes each 🤔
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