xXCARL1992Xx Screens & Blender work

Dotec
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Re: xXCARL1992Xx Screens & Blender work

#1441 Post by Dotec » 13 Jun 2021 08:41

I looked in the anim wiki:

auto_transmission_stick_anim | Automatic transmission gear selector | 0 - reverse : 0.5 - neutral : 1 - drive
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Re: xXCARL1992Xx Screens & Blender work

#1442 Post by xXCARL1992Xx » 13 Jun 2021 09:55

trying out the top of the line, i think 250k€ wasnt far off for it :rofl:

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also a nice trailer made by obelihnio and @JUseeTV, but, the intermodal point isnt there one missing at the back over the rear axles, this yellow line with the 2 triangles to indicate the anker point for the crane?
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Re: xXCARL1992Xx Screens & Blender work

#1443 Post by JUseeTV » 13 Jun 2021 10:05

To my knowledge this is only present in the front of the trailer, above the axles are the intermodal reinforcements placed, the slot for them is above the sideskirts iirc
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Re: xXCARL1992Xx Screens & Blender work

#1444 Post by xXCARL1992Xx » 13 Jun 2021 10:28

then i have to check, because the one point that is there looks also the be far to in front, it should be somewhere near the landing gear, the mudguard does have a cutout for it though at the back
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Re: xXCARL1992Xx Screens & Blender work

#1445 Post by JUseeTV » 13 Jun 2021 10:31

The intermodal reinforcements are only available for the bodies without sidedoors because of the grabbing points underneath the trailer
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Re: xXCARL1992Xx Screens & Blender work

#1446 Post by xXCARL1992Xx » 13 Jun 2021 10:34

ah, ok then i have to change the body
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Re: xXCARL1992Xx Screens & Blender work

#1447 Post by Etrusan » 13 Jun 2021 13:52

xXCARL1992Xx wrote: 13 Jun 2021 08:22 one of the really good things SCS did with 1.41, the mirrors are not depended on locator inside the player FoV, no we can make reversing cameras at least for trucks that work and are not frozen because you dont see the "mirror" to render it :D
https://www.youtube.com/watch?v=UN1dEYNhcDU
I hate to be that guy, but the locators still need to be close to the FOV, just the range got a bit bigger most likely. If the locator is too far away, it won't work.
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Re: xXCARL1992Xx Screens & Blender work

#1448 Post by xXCARL1992Xx » 13 Jun 2021 14:05

nope, 30m behind and 50m up and still works, locators are now irrelevant, the mirror texture decides if the mirror is rendered or not
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Re: xXCARL1992Xx Screens & Blender work

#1449 Post by Etrusan » 13 Jun 2021 14:17

I couldn't manage to get it working, is there any additional setup? I tried with both side (small) and front, the front wasn't working at all, and the side one was working randomly. If I changed to rotation is was black, when I only moved it back it did something, when I put it to X=0 is stopped again.
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Re: xXCARL1992Xx Screens & Blender work

#1450 Post by xXCARL1992Xx » 13 Jun 2021 14:18

i just moved the corner eye on the DAF, only moving and exporting and it still works, both locators for it
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