xXCARL1992Xx Screens & Blender work

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Re: xXCARL1992Xx Screens & Blender work

#1261 Post by supersobes » 26 Jan 2021 22:19

That looks really awesome! Those 10 foot containers are cute!
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Re: xXCARL1992Xx Screens & Blender work

#1262 Post by xXCARL1992Xx » 27 Jan 2021 18:41

thank you, yeah they look rater adorable :rofl:

@galimim did a bit more work on the badge, almost, how it looks ingame i dont know but in the top render you can see some normal lines and i try to fix them now, also the SAVE is smaller then the I, also something to correct

[ external image ] [ external image ]
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Re: xXCARL1992Xx Screens & Blender work

#1263 Post by galimim » 27 Jan 2021 18:45

Great work all around. I am really happy you took this up. It is high time we have some decent badges in the game.
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Re: xXCARL1992Xx Screens & Blender work

#1264 Post by daniminho » 28 Jan 2021 00:53

Really nice. Gotta love your attention to the smallest details ;)
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Re: xXCARL1992Xx Screens & Blender work

#1265 Post by xXCARL1992Xx » 28 Jan 2021 19:51

this is the "finished" I-SAVE badge, it looks good so far for me and hopefully i wont have to change anything on it anymore :joy:

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also tried myself on replicating the HP badges from a texture with a new method and it came out quite good

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Re: xXCARL1992Xx Screens & Blender work

#1266 Post by JUseeTV » 28 Jan 2021 20:49

What method did you use? By using a scaleable vector graphic? The results look amazing!
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Re: xXCARL1992Xx Screens & Blender work

#1267 Post by xXCARL1992Xx » 28 Jan 2021 20:52

nah, i just placed vertices and extruded lines on all "straight" edges, then connected them all and used the bevel tool to match the curves, manual placement where bevel didnt quite match it and the rest is just simple extruding and normal work

sadly, there is no useful .svg of any badge at all and making one from textures or images is more work then tracing it

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Last edited by xXCARL1992Xx on 28 Jan 2021 21:07, edited 1 time in total.
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Re: xXCARL1992Xx Screens & Blender work

#1268 Post by JUseeTV » 28 Jan 2021 20:55

That is a clever method, should try it at some point as .svg isn't satisfying in most cases
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Re: xXCARL1992Xx Screens & Blender work

#1269 Post by B787 » 29 Jan 2021 05:14

Stunning work!
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Re: xXCARL1992Xx Screens & Blender work

#1270 Post by xXCARL1992Xx » 29 Jan 2021 12:05

need to learn how to render images properly with effects and PBR, etc. :smile:

HP badges coming along nicely, now only the 7 is missing and the rest i just shuffling the models around :grin:

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also, a threadripper wouldnt be bad, the GTX 1070 can only be so fast :rofl:
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