xXCARL1992Xx Screens & Blender work

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xXCARL1992Xx
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Re: xXCARL1992Xx Screens & Blender work

#1371 Post by xXCARL1992Xx » 30 Mar 2021 20:50

in parts really frustrating work to get it to look right even now the part by the wheel arch where arch and bumper plastic parts meet looks slightly discolored

picture is an older one, now it looks better then this

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actual model how it is now

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the game somewhat forgives some irregularities on the mesh especially if you dont particularly look for them but OCD still strikes because you know there is something that isnt perfect :sweat_smile:
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Re: xXCARL1992Xx Screens & Blender work

#1372 Post by xXCARL1992Xx » 31 Mar 2021 20:19

1.40 is the right direction

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and it was taken in California also, never understood why people want a rework so badly, its 1000x better then ETS2 basemap that srsly needed it
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Re: xXCARL1992Xx Screens & Blender work

#1373 Post by TINO » 31 Mar 2021 20:21

mostly because of the old prefabs at intersection/on/off ramps and a few badly design cities :P
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Re: xXCARL1992Xx Screens & Blender work

#1374 Post by JUseeTV » 31 Mar 2021 20:44

Looking good Carl, also my support for your tiny sentence below👌
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Re: xXCARL1992Xx Screens & Blender work

#1375 Post by xXCARL1992Xx » 01 Apr 2021 20:48

@TINO well, yeah this"im-a-lane-that-end-in-a-off-ramp-without-warning" prefab was already getting on my nerves in ETS but are not so atrocious in ATS but still annoying :lol:
change of job with the Cascadia

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Re: xXCARL1992Xx Screens & Blender work

#1376 Post by MrCapital » 02 Apr 2021 22:10

I like that bumper!
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- retired modder - do not disturb -
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Re: xXCARL1992Xx Screens & Blender work

#1377 Post by xXCARL1992Xx » 02 Apr 2021 22:11

has cost me a lot of nerves making it and correcting the normal errors from rearranging the SCS ones :lol:
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Re: xXCARL1992Xx Screens & Blender work

#1378 Post by xXCARL1992Xx » 03 Apr 2021 00:03

replaced the texture badge logo with a 3D model and learnt something new also with Blender, Lattice + Shrinkwrap to mold the badge to the body of the truck :D

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now the rest is just cosmetic to hit the right color for it, maybe i will take a look at the material values for the Elite trim to make it match
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Re: xXCARL1992Xx Screens & Blender work

#1379 Post by xXCARL1992Xx » 05 Apr 2021 12:05

necessary stickers, am i missing anything else :thinking:

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those are part of the model and not a skin, so changing them is much easier with the resources in the ATS section
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Re: xXCARL1992Xx Screens & Blender work

#1380 Post by xXCARL1992Xx » 09 Apr 2021 10:52

some boredom and the Cascadia is missing a good bullbar :)

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