xXCARL1992Xx Screens & Blender work

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xXCARL1992Xx
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Re: xXCARL1992Xx Screens & Blender work

#1582 Post by xXCARL1992Xx » 29 Oct 2021 15:09

working with dashboard files is a nightmare, you need a degree in rocket science and patience without end, at least i got a result after 5h of fiddling with it

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the Tachograph now has a use and i dont need to use the hud anymore just to check my remaining time
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Re: xXCARL1992Xx Screens & Blender work

#1583 Post by W4X » 29 Oct 2021 15:11

That is very cool!
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Re: xXCARL1992Xx Screens & Blender work

#1584 Post by galimim » 29 Oct 2021 16:17

It is a bit of a pain, but once you figure it out, it all follows the same formula so you can work with that.

Also thanks for the idea :D
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Re: xXCARL1992Xx Screens & Blender work

#1585 Post by xXCARL1992Xx » 30 Oct 2021 21:34

a new ride for WoTr events where a lowbed trailer cant participate (if ever)

Scania 660S V8
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Re: xXCARL1992Xx Screens & Blender work

#1586 Post by tajana_g » 31 Oct 2021 18:10

This time on the tachograph, what does it show? I assume remaining driving time? Do you use "realistic" driving times? Just interested since I drive with knox_xss tachograph.
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Re: xXCARL1992Xx Screens & Blender work

#1587 Post by xXCARL1992Xx » 31 Oct 2021 21:46

it is the driving time from the game that i still have until rest
3/5

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Re: xXCARL1992Xx Screens & Blender work

#1588 Post by xXCARL1992Xx » 03 Nov 2021 21:31

new shoes for the truck, because it hauls construction equipment mainly a bit more clearance is always good, so from 385/55 and 315/70 to 315/80 on both also swapped the old beacons with some Hella K100 Compacts

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Re: xXCARL1992Xx Screens & Blender work

#1589 Post by Eugene » 04 Nov 2021 19:09

Your sidewall texture says otherwise 😄
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Re: xXCARL1992Xx Screens & Blender work

#1590 Post by xXCARL1992Xx » 04 Nov 2021 19:12

well, i didnt make the wheels :stuck_out_tongue:

coming by good textures isnt easy
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