xXCARL1992Xx Screens & Blender work
- xXCARL1992Xx
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Re: xXCARL1992Xx Screens & Blender work
new and better marker lights for the flatbed
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- xXCARL1992Xx
- Posts: 16462
- Joined: 17 Aug 2016 12:18
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Re: xXCARL1992Xx Screens & Blender work
working with dashboard files is a nightmare, you need a degree in rocket science and patience without end, at least i got a result after 5h of fiddling with it
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the Tachograph now has a use and i dont need to use the hud anymore just to check my remaining time
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the Tachograph now has a use and i dont need to use the hud anymore just to check my remaining time
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Re: xXCARL1992Xx Screens & Blender work
It is a bit of a pain, but once you figure it out, it all follows the same formula so you can work with that.
Also thanks for the idea
Also thanks for the idea
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- xXCARL1992Xx
- Posts: 16462
- Joined: 17 Aug 2016 12:18
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Re: xXCARL1992Xx Screens & Blender work
a new ride for WoTr events where a lowbed trailer cant participate (if ever)
Scania 660S V8
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Scania 660S V8
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Re: xXCARL1992Xx Screens & Blender work
This time on the tachograph, what does it show? I assume remaining driving time? Do you use "realistic" driving times? Just interested since I drive with knox_xss tachograph.
- xXCARL1992Xx
- Posts: 16462
- Joined: 17 Aug 2016 12:18
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Re: xXCARL1992Xx Screens & Blender work
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- xXCARL1992Xx
- Posts: 16462
- Joined: 17 Aug 2016 12:18
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Re: xXCARL1992Xx Screens & Blender work
new shoes for the truck, because it hauls construction equipment mainly a bit more clearance is always good, so from 385/55 and 315/70 to 315/80 on both also swapped the old beacons with some Hella K100 Compacts
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Re: xXCARL1992Xx Screens & Blender work
Your sidewall texture says otherwise
- xXCARL1992Xx
- Posts: 16462
- Joined: 17 Aug 2016 12:18
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Re: xXCARL1992Xx Screens & Blender work
well, i didnt make the wheels
coming by good textures isnt easy
coming by good textures isnt easy
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