xXCARL1992Xx Screens & Blender work
- xXCARL1992Xx
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Re: xXCARL1992Xx Screens & Blender work
setup change for my 49X, the big cab started to look funny to me so i changed to the mid roof one
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also color change
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also color change
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- supersobes
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Re: xXCARL1992Xx Screens & Blender work
Looks awesome! The Cascadia roof deflector looks really nice on your 49X!
- xXCARL1992Xx
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Re: xXCARL1992Xx Screens & Blender work
there is only a 25" difference between these 2 chassis but it already looks strange to me
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i also planed to do one that is 50" longer then the one i made first (250") but then it would be 5" shy from the one SCS made so i didnt do it
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i also planed to do one that is 50" longer then the one i made first (250") but then it would be 5" shy from the one SCS made so i didnt do it
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- xXCARL1992Xx
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Re: xXCARL1992Xx Screens & Blender work
this was an interesting drive, half of it was on a one way road somewhere in a green nirvana, all of this with a tank that was telling me it was close to being bone dry but i still made it
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i assume this road was always there and isnt part of the rework yet ?
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i assume this road was always there and isnt part of the rework yet ?
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Re: xXCARL1992Xx Screens & Blender work
I think it was always there cause I've been down that a lot
Cool screens!
Cool screens!
- xXCARL1992Xx
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Re: xXCARL1992Xx Screens & Blender work
original plan was to add 3 gauges there because i dont use the GPS from SCS but i was to lazy and just made storage instead, and who says a 3rd party cant just 3D print this for the 49X
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- aerlenkoenig
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Re: xXCARL1992Xx Screens & Blender work
This grayish (?) 49X mid cab is awesome. Lovely work.
- xXCARL1992Xx
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Re: xXCARL1992Xx Screens & Blender work
*sight* did it anyway, but for Premium interior only
left one will be for air application, so it will move when i press the brake (this is how i understand it) middle is trailer air brake system pressure, right on i dont know yet what it should be, i know @FierbetoN has made some for the Cascadia and 49X, wich one did you make the game also supports ?
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left one will be for air application, so it will move when i press the brake (this is how i understand it) middle is trailer air brake system pressure, right on i dont know yet what it should be, i know @FierbetoN has made some for the Cascadia and 49X, wich one did you make the game also supports ?
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Re: xXCARL1992Xx Screens & Blender work
I just made it use the truck air brake application animation but I made it different by a few psi. I'm not sure if it should move when there's no trailer attached but most of the time there is so I left it like that. Btw it should read "air" on the bottom as well.
With those 2 gauges there is usually a truck load gauge so you could put that one on the right but it's pretty tricky setting the keyframes because of the non linear numbers. Also the truck load animation is measured in newtons while the gauge is in psi. From my testing I found the sweet spot to be 275 kN max IIRC.
With those 2 gauges there is usually a truck load gauge so you could put that one on the right but it's pretty tricky setting the keyframes because of the non linear numbers. Also the truck load animation is measured in newtons while the gauge is in psi. From my testing I found the sweet spot to be 275 kN max IIRC.
- xXCARL1992Xx
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Re: xXCARL1992Xx Screens & Blender work
the first one is application, the second one is trailer brake, it also only reads AIR ?
the third one i made just now to display the load on the 5th wheel changes will be made most likely because under 40Kn for a 3T load sounds much when SCS example gives 70Kn for 22T trailer
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the third one i made just now to display the load on the 5th wheel changes will be made most likely because under 40Kn for a 3T load sounds much when SCS example gives 70Kn for 22T trailer
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