xXCARL1992Xx Screens & Blender work
- xXCARL1992Xx
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Re: xXCARL1992Xx Screens & Blender work
in parts really frustrating work to get it to look right even now the part by the wheel arch where arch and bumper plastic parts meet looks slightly discolored
picture is an older one, now it looks better then this
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actual model how it is now
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the game somewhat forgives some irregularities on the mesh especially if you dont particularly look for them but OCD still strikes because you know there is something that isnt perfect
picture is an older one, now it looks better then this
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actual model how it is now
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the game somewhat forgives some irregularities on the mesh especially if you dont particularly look for them but OCD still strikes because you know there is something that isnt perfect
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- xXCARL1992Xx
- Posts: 16461
- Joined: 17 Aug 2016 12:18
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Re: xXCARL1992Xx Screens & Blender work
1.40 is the right direction
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and it was taken in California also, never understood why people want a rework so badly, its 1000x better then ETS2 basemap that srsly needed it
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and it was taken in California also, never understood why people want a rework so badly, its 1000x better then ETS2 basemap that srsly needed it
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Re: xXCARL1992Xx Screens & Blender work
mostly because of the old prefabs at intersection/on/off ramps and a few badly design cities
Re: xXCARL1992Xx Screens & Blender work
Looking good Carl, also my support for your tiny sentence below
I am not giving any sort of support, requests or Q&A through private messages, such messages will be ignored. Please use the appropriate topics, they are there for a reason.
- xXCARL1992Xx
- Posts: 16461
- Joined: 17 Aug 2016 12:18
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Re: xXCARL1992Xx Screens & Blender work
@TINO well, yeah this"im-a-lane-that-end-in-a-off-ramp-without-warning" prefab was already getting on my nerves in ETS but are not so atrocious in ATS but still annoying
change of job with the Cascadia
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change of job with the Cascadia
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Re: xXCARL1992Xx Screens & Blender work
I like that bumper!
- xXCARL1992Xx
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Re: xXCARL1992Xx Screens & Blender work
has cost me a lot of nerves making it and correcting the normal errors from rearranging the SCS ones
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- xXCARL1992Xx
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Re: xXCARL1992Xx Screens & Blender work
replaced the texture badge logo with a 3D model and learnt something new also with Blender, Lattice + Shrinkwrap to mold the badge to the body of the truck
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now the rest is just cosmetic to hit the right color for it, maybe i will take a look at the material values for the Elite trim to make it match
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now the rest is just cosmetic to hit the right color for it, maybe i will take a look at the material values for the Elite trim to make it match
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[ external image ]
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- xXCARL1992Xx
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Re: xXCARL1992Xx Screens & Blender work
necessary stickers, am i missing anything else
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those are part of the model and not a skin, so changing them is much easier with the resources in the ATS section
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those are part of the model and not a skin, so changing them is much easier with the resources in the ATS section
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[ external image ]
[ external image ]
- xXCARL1992Xx
- Posts: 16461
- Joined: 17 Aug 2016 12:18
- Contact:
Re: xXCARL1992Xx Screens & Blender work
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