xXCARL1992Xx Screens & Blender work

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xXCARL1992Xx
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Re: xXCARL1992Xx Screens & Blender work

#881 Post by xXCARL1992Xx » 20 Sep 2020 10:17

The Old Fart wrote:
19 Sep 2020 21:21
And a lot of work.
to much work if you ask me, but work i put on myself

after i had if like i wanted i started to reseat all part because somewhere down the line the whole model was placed at an angle if you looked at it in blender from the side, and i cant have it, i also retextured all welds again because the UV mapping was wrong, redid all AO bakes again because of the moving around, added a thread pattern to the screws, and then changed every road connection on the map except for Hannover

here the list of all cities i had to set the road right for it

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then there is the placement of the company trigger, i moved it in blender but it didnt move ingame, so much stuff and i just wanted the entrance to be gone even if it would have looked like garbage but i couldnt let the top part float in nothingness :rofl:
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Re: xXCARL1992Xx Screens & Blender work

#882 Post by JUseeTV » 20 Sep 2020 11:02

The devil is in the detail and such a list becomes quite handy then
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Leninsk1970

Re: xXCARL1992Xx Screens & Blender work

#883 Post by Leninsk1970 » 20 Sep 2020 11:18

really cool work!

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Re: xXCARL1992Xx Screens & Blender work

#884 Post by The Old Fart » 20 Sep 2020 12:51

Yep, a lot of extra work you put on yourself. That comes from being thorough and a perfectionist; admirable qualities but sometimes ones that can drive you a little crazy too :)

Again, really amazing work.
Old Fart Trucking - I haul ass, and everything else!

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Re: xXCARL1992Xx Screens & Blender work

#885 Post by xXCARL1992Xx » 20 Sep 2020 15:59

totally forgot the washers under the nuts, so everything loosened again and put them one

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also, this is now a good spot to hide cameras in, dark so it isn noticeable but good view of the entrance :shock:

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Re: xXCARL1992Xx Screens & Blender work

#886 Post by JUseeTV » 20 Sep 2020 16:18

Damn that is great little detail you put there!
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Re: xXCARL1992Xx Screens & Blender work

#887 Post by xXCARL1992Xx » 21 Sep 2020 20:00

got it figured out, now the company point is "centered"

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but that i have to go through all cities with this prefab and "refresh" them just to change the location of the company spawn ins so unintuitive as hell
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Re: xXCARL1992Xx Screens & Blender work

#888 Post by The Old Fart » 21 Sep 2020 20:21

What you've created is infinitely better than the original entrance - very nice.
Old Fart Trucking - I haul ass, and everything else!

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Re: xXCARL1992Xx Screens & Blender work

#889 Post by JUseeTV » 21 Sep 2020 21:05

The result will be definitely worth it
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Re: xXCARL1992Xx Screens & Blender work

#890 Post by xXCARL1992Xx » 22 Sep 2020 17:06

got the Trameri Hannover entrance issue figured out, why i didnt come to this solution earlier is beyond me, because this is, most of the time, the normal solution here in Germany that the sidewalk is just lowered on the spot for vehicles to drive on, or a bump is placed in front of it if the sidewalk existed already before the factory was build

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