Editor wishlist

Todor Alin
Posts: 256
Joined: 20 Dec 2015 09:02

Re: Editor wishlist

#41 Post by Todor Alin » 21 May 2016 16:19

The animation on the railcross prefab will be great if they will return to editor.
This can make more easy to check if a mover (train) is properly placed, and if it is not another mover to close to keep "barrier" closed forever.

User avatar
Posts: 132
Joined: 26 Dec 2012 09:49
Location: Hungary

Re: Editor wishlist

#42 Post by retoucher » 03 Jul 2016 09:29

Hey SCS Soft!

I'm very would be glad if the map editor evolve in something similar direction! ;)
That would be awesome if such fast it could be build the map in the editor. :twisted:


Amazing features and very fast and easy and simple with this the construction! :o

Can you do like this? This would be awesome! ;)
Last edited by SimulatorSam on 03 Jul 2016 09:30, edited 1 time in total.
Reason: Fixed YouTube tag.

Posts: 612
Joined: 05 Feb 2013 05:16
Location: Minnesota

Re: Editor wishlist

#43 Post by angrybirdseller » 05 Sep 2016 10:44

Have ability to make map editor transparent to overlay on open street map or google earth. In addition on and off zoom level lock so that you can match closer the prefabs with overlay in open street data.

Posts: 3
Joined: 02 Dec 2016 17:12

Re: Editor wishlist

#44 Post by perfect » 03 Dec 2016 17:00

Now he can not create, but he is in the long map update to the new map still work in the old version of its shortcut keys 6, then you can choose service stations and gas stations, etc., very Convenient to create a service station, can not figure out why to hide this feature? If you do not understand I said there is a post, he will replace my content, viewtopic.php?f=185&t=203969 ,hope that the updated version can be used to it, thank you

Posts: 612
Joined: 05 Feb 2013 05:16
Location: Minnesota

Re: Editor wishlist

#45 Post by angrybirdseller » 02 Jan 2017 03:04

Bezel patch can use it on full sector acting as terrian mesh with designing node points as subsections to brush on terriam textures. Each sector in map editor is square with four corners snap into place node point for bezel point.

Road feature profile for farm roads as most of Iowa, Illinios, Minnesota have lots of these It auto populates gravel road intersection every 1000m with telephone poles with corn fields as needed.

Posts: 34
Joined: 05 Jun 2015 08:26

Re: Editor wishlist

#46 Post by yasin28a » 25 Jan 2017 14:58

@perfect -This feature "service item" was available.It had been seen at the item table-road,prefab,building...- until a version.After that version,it wasnt seen but we could use it with 5 key shorcut.It has been removed completely.That were some prefabs which dont include anything except company item or gas station item in Russia map.I think it shouldnt have removed but it isnt still required.We can use some prefabs like ones in Russia map.

Posts: 3
Joined: 07 Jan 2017 23:29

Re: Editor wishlist

#47 Post by GlobalMap » 03 Feb 2017 20:47

Transparency Editor workspace.

This is a very useful feature that worked on the old editor by other programs while the new does not work. This will facilitate the work for the modding people who have difficulty to make the background map as not all can work with the maps of the world, and graphics editors at the same time, this process is not clear to everyone. And this feature is often needed even if there is a background map
Last edited by ohaha on 04 Feb 2017 21:54, edited 1 time in total.
Reason: Attachments removed - reserved for bug reports. Please, use an external hosting service.

User avatar
Posts: 46
Joined: 02 Apr 2015 20:21

Re: Editor wishlist

#48 Post by Roman » 06 Feb 2017 08:57

could you add more points for the bezier patch, for example: to make a few modifications as the 4x4 already have, as well as 6x6, 8x8, 10x10. it will work out better bumpy local

Posts: 1
Joined: 08 Dec 2016 07:49

Re: Editor wishlist

#49 Post by alex_dominator » 10 Feb 2017 14:58

Add support for Russian language. I study French as a foreign language, and use the editor in English I'm not comfortable(((

Posts: 8
Joined: 08 Jan 2017 22:05

Re: Editor wishlist

#50 Post by Tira » 10 Feb 2017 21:29

For traffic density modders it is sometimes hard to create many vehicles on motorways on the lane of the player, because there are often too many vehicles on the opposite lane.
So I would suggest to simply add parameters for limiting the maximum amount of vehicles for each lane direction. I believe this would make traffic modding much easier! Please SCS!

Post Reply

Return to “Feature Wishlists and Suggestions”

Who is online

Users browsing this forum: maarek321 and 7 guests