This is the Feature Wishlist Megathread where all wishlists that are either too generic or not focused enough may end up.
The Megathread has been created in an effort to de-clutter this subforum and any new topic that doesn't (as per a moderators discretion) warrant a topic of it's own will end up in this thread.
If you have a wishlist that you want to share that has too many entries or is touching on more than one particular subject of the game then we ask you post it in this thread instead. Repeatedly suggested features can then be compiled into the Most Requested Features in Wishlists section below... Where the SCS Software developers can, at a glance, see which features are most interesting to the community.
Most Requested Features in Wishlists
Items on this list with parentheses after them have been implemented in the version of the game that the parentheses contains.
This list is a continuous work in progress, more items added as they are thought of or discovered.
If you can't find a feature that you deem should be on this list, feel free to ask for it. If no response is given, use the report function on the post containing the feature you want added in this list.
Implemented
In progress / partly implemented
Suggested
- Game Engine
- Graphics
- Transition from DirectX 9 to DirectX 11+ (Partly in progress, making assets support certain DX11 features)
- Real/smoother/better headlights
- More real light sources, not just sprites/flares
- Higher quality textures
- Vehicle deformation / visible damage to vehicles.
- Dirty vehicles, car wash / truck wash.
- Sounds
- Richer/Fuller engine sounds (1.9.x +, as part of the sounds overhaul, work never stops on this)
- Different engine sounds based on acceleration/deceleration
- More persistent engine RPM (Made possible in modification, unknown version)
- Better retarder sounds (Reworked a few times, unknown versions)
- Better engine braking sounds (Reworked a few times, unknown versions)
- Reduced volume on engine braking sounds. (Fixed/changed, unknown version)
- Better radio/music player in general.
- Music player shuffle.
- Turn off game menu, hurry up and other music when radio/media player is active in game.
- Reverb in tunnels.
- Physics
- Lateral traction simulation, under/oversteer and sliding. Both for trucks and trailers. (Has been worked on in 1.11+, also added per wheel physics in 1.2xx)
- More damage to trucks/trailers involved in a serious crash or tip over event (in progress since 1.11.1)
- Better force feedback simulation for steering wheels (Improved on several occasions, in 1.4.12 and 1.9.x + and ongoing)
- Heavier trailer physics, trailer mass rolling downhill (Changed around 1.10.x, trailers now cause trucks to roll faster downhill)
- More wheel slip, burnouts, under/oversteer (Sort of in progress since 1.2xx)
- Refined torque simulation on trucks (Has been worked on, unknown version, and again in 1.24 with data driven torque curves)
- Liftable axles on trucks and trailers using menu or control bindings. (Implemented, 1.14+)
- Wind resistance model (simplified?) based on cabin, chassis and trailer.
- Simulation
- More persistent engine RPM, releasing the accelerator should keep engine RPM up for longer (Made possible in modification, unknown version)
- More varied cargo distribution, short and long routes (improved since 1.5.x)
- Remove cargo list limits, game crash when too many cargoes generated (Fixed since 1.5+)
- Hired drivers simulation, being able to see hired drivers on road/GPS (Probably not happening)
- Multi-drop cargoes, pick up at a+b+c, deliver to e+f+g
- Multi stage cargoes, pick up package 1 of X and do X trips or have Y number of trucks picking up several packages. Multiplayer/hired driver simulation. Convoys etc.
- More diverse weather conditions. Ice/snow/hail, wind, heavy rain, floods, heat, other natural disasters
- More on/off options such as the "realistic fuel consumption", air brakes simulation, etc.
- AI traffic improvements in general. (Many topics on the matter already and an ongoing drive from SCS for improvements.)
- Interaction
- Walk around truck/world (Probably not happening)
- Ability to manually hook up trailer, tubes, wiring, raising trailer legs, etc (Probably not happening)
- Manual refuel, putting fuel-nozzle in tank, etc (Probably not happening)
- Slower refueling
- Slower/longer repair times
- More detailed service, replacing blown tires, changing oil, etc
- More hired driver interactions
- Manually loading trailers / interoperability with other titles such as Farming Simulator (Probably not happening)
- Gameplay
- Harder economy mode(s), less payment, revised penalties for cargo damage/fines, etc
- More company management, *in general*, Euro Truck Tycoon®
- Mod support for the number of drivers, increasing the current "hardcoded" limit to how many drivers you can have (known by SCS, they are thinking about it)
- Multiplayer (Partially available as 3rd party client, semi-supported by SCS developers)
- Random events such as blown tires, engine/transmission failure, special cargoes/missions, natural disasters
- Scheduled ferry departures
- Buying/owning trailers (In progress, will take time)
- Ability to set autosave intervals. (Autosave has been improved, mitigating some of the need for this)
- Telepass, automated electronic toll payments. (Implemented, 1.19+)
- More financial control / management in general. Such as insurance, guilty party being fined in collisions, striking deals, etc.
- Specific contracts for specific vehicles with specialized attachments and/or configurations.
- 3rd Party and modding
- SDK updates, *in general* (Ongoing)
- SDK SetPos(x, y, z) for vehicles/trailers, SetVel(x, y, z), etc
- SDK CreateMission(cargo, startLocation, endLocation, time, ...), for creating custom cargo missions
- Mod scripting engine, LUA
- Mapping API, getting details about the map features, road splines, etc
- Officially available explanation/structure of common file formats, .TOBJ, .PMG, .PMA, etc (SCS Blender Tools mostly)
- scs_extractor <.scs file> -f "/def/.../file.sii" <output path>, being able to extract file(s) from game archive.
- Mod reload functionality, reloading a selected mod through console command without restarting whole game. (Technically difficult, might not happen)
- locale.scs related mods, providing your own translations
- Graphics
- User interface
- GPS/Map
- Manually setting GPS destination (Implemented, v1.20+)
- Seeing hired workers on map/GPS (Probably not happening)
- Truck/car speed limit icon on both advisor and dashboard GPS (Implemented, v1.11+)
- Ability to show both truck and car speed limit on GPS at the same time.
- More tickboxes, *in general* (always ongoing)
- Tick box option to show "helper" functions such as parking rectangle and arrow (Partially added as advanced setting in config/console)
- Tick box option to show notification when you can attach trailer, keeping advisor hidden at all times (Added as advanced setting in config/console)
- Save vehicle customization preset for later use, adding same preset to several vehicles and returning to a previously composed customization for whatever reason.
- GPS/Map
- Scenery
- Map
- South-East Europe
- Asian continent, Russia, Indonesia, etc
- France, Spain, Portugal, etc (Vive la France DLC in progress around 1.23)
- More realistic scaled map, more cities for each country etc. (Not happening)
- Bigger cities, warp zones?
- Scandinavia (Released in "Going North DLC")
- More ferries
- Terrain/scenery/sites
- More detailed terrain, real life terrain data
- Accurately depicted roads
- Road signs corrections in general
- Unique cityscapes, more city specific features
- Accurately laid out cities, more realistically scaled cities, warp zones?
- Harder/tougher/tighter delivery locations, obstacles, traffic in loading yard, pedestrians (Going North has some harder pickup/delivery spots)
- Pedestrians on crosswalk / hitting pedestrians
- Hired worker trucks visible on roads (Probably not happening)
- Empty owned trucks visible in garage(s)
- Others
- Longer/slower trains, freight trains, 30 second+ waiting times.
- Drawbridges
- Scheduled ferry departures
- Map
- Trucks
- Interior tweaks
- Option to hide steering wheel from cabin view. (Implemented in ATS 1.4+ and ETS 2 v1.25+)
- Option to hide steering wheel from cabin view. (Implemented in ATS 1.4+ and ETS 2 v1.25+)
- Mercedes branded trucks (In progress since 1.0, confirmed in 1.12+, Done)
- More truck brands
- Older trucks, veteran, classics, pre-modern
- Non European trucks, American, Russian, Asian (American trucks available in American Truck Simulator, they are portable but limited to private use)
- More chassis options, 8x4 etc (There exists a mention of an 8x4 chassis on the new Mercedes Actros in the truck model)
- Truck functions, opening/closing doors/windows, etc
- More types of lights (fog lights, daylight running lights) with separate control bindings.
- Interior tweaks
- Trailers
- More, heavier, bulkier, diverse cargoes
- Multi-drop cargoes, pick up at a+b+c, deliver to e+f+g
- Purchasing own trailer(s) (Planned / work in progress)
- Somewhere to park above mentioned owned trailers.
- Double trailers, not tandems but dolly behind regular trailer
- Fuel deliveries to gas stations (Considered/work in progress in ATS)
Changelog
Code: Select all
2014-08-02 CADDE
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- Initial writeup.
- Added LOTS of commonly requested features
2014-08-07 CADDE
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- Added "mod support for number of drivers"
- Added "ability to make mods for "locale.scs" related entries, making custom translations"
- Added "Save vehicle customization presets"
2014-08-07 CADDE
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- Added "liftable axles on trucks and trailers"
2014-08-27 CADDE
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- Added "Ability to set autosave interval"
2014-09-01 CADDE
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- Added "Telepass" suggestion.
- Added "Foglights and DRL with bindings"
2014-09-26 CADDE
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- Added "Speed limit icon on dashboard GPS" suggestion.
- Added "Display both truck/car speed limit on GPS"
2014-09-28 CADDE
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- Updated "Scandinavia DLC" suggestion since it's obviously in progress.
- Updated "Mercedes brand" to confirmed.
- Added "Double trailer" suggestion.
2014-10-05 CADDE
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- Added "More ferries" suggestion.
2014-10-28 CADDE
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- Added "Better radio/music player" suggestion.
- Added "Music player shuffle" suggestion.
- Added "Turn off game music when playing other music" suggestion.
2015-07-15 CADDE
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- Updated list with my known changes to the game
- Fixed/reworded some suggestions
2015-07-16 CADDE
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- Added the commonly suggested fuel delivery to gas stations under the trailers section.
2015-07-25 CADDE
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- Added "Somewhere to park above mentioned owned trailers."
2015-08-18 CADDE
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- Added truck interior tweaks subitem.
- Added suggestion to hide steering wheel.
2015-12-23 CADDE
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- Updated list with currently implemented changes.
- Reworded some suggestions, still the same suggestions.
2016-01-18 CADDE
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- Several additions, see: http://forum.scssoft.com/viewtopic.php?f=5&t=161375&p=499105#p499105
2016-06-14 CADDE
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- Added color coding to in progress/finished items on the list.
- Updated some texts with new information from Jarvik79.
2016-08-20 CADDE
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- Ability to hide steering wheel implemented.
2016-08-31 CADDE
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- Turned Scandinavia line green.
- Made "Fuel delivery to gas stations" yellow because apparently it's in progress: http://forum.scssoft.com/viewtopic.php?p=620276#p620276
- Brought ETS 2 / ATS cloned threads up to par with each other again.
2016-10-19 CADDE
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- 8x4 chassis options "in progress" (exists at variant in truck model)