Wishlists Megathread

JamesC
Posts: 1
Joined: 20 Sep 2020 09:27

Multi Drop Feature

#3801 Post by JamesC » 20 Sep 2020 09:37

Hi all,

One feature I'd love to see is having multi drops instead of going direct to one location, it's basically same as real life trucking delivering goods to multi-able locations.

Like for example: Start your journey off at:
  • Start: Dover
    First Drop: Paris
    2: Geneva
    3: Genoa
    End: 4: Florence
Well that's just an example, there could me many other options or ways.


What do you guys think of this feature?

10 millionth multidrop post merged with Wishlist.

RoxyQuarry
Posts: 157
Joined: 18 Aug 2020 01:29
Location: Earth

Re: Multi Drop Feature

#3802 Post by RoxyQuarry » 20 Sep 2020 10:13

Well thats going to change a lot but overall thats a good idea and I would love having to be able to go around delivering cargo without a single Destination trip.
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Ch4d
Posts: 41
Joined: 09 Apr 2020 00:26

Re: Multi Drop Feature

#3803 Post by Ch4d » 20 Sep 2020 13:01

Perhaps what caused to not be already implemented was the dx11, graphics and fmod implementation but I hope getting something in the near feature, like not 6 months -.-''

Virgo91
Posts: 5803
Joined: 13 Aug 2017 13:09
Location: Province of QC,Canada

Re: Wishlists Megathread

#3804 Post by Virgo91 » 20 Sep 2020 13:03

I don't see how multi-drop is related to graphics and sound engine...
Not the same staff that works on cargo and graphics/sounds ;)

plykkegaard
Posts: 3530
Joined: 26 Oct 2014 13:42
Location: Denmark
Contact:

Re: Wishlists Megathread

#3805 Post by plykkegaard » 20 Sep 2020 13:07

In this case it is coding, it narrows it down
Some very old 737 liveries and other old ETS stuff
http://looksharp.dk/page/ETS2-Model-packages

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harishw8r
Posts: 556
Joined: 14 Mar 2020 05:52
Location: Iota
Contact:

Re: Wishlists Megathread

#3806 Post by harishw8r » 20 Sep 2020 15:52

Multi-drop is a pure coding problem.
:idea: Paint everything black!
My screenshots thread: ETS2 | ATS

Lillen
Posts: 285
Joined: 01 Feb 2015 17:45

Re: Wishlists Megathread

#3807 Post by Lillen » 20 Sep 2020 18:02

I would love a rework of all resting spots and cargo spots to support the long trailers. Some of those spots are very hard, next to impossible or right up impossible to use with the long trailers and the double trailers.

RoxyQuarry
Posts: 157
Joined: 18 Aug 2020 01:29
Location: Earth

Re: Wishlists Megathread

#3808 Post by RoxyQuarry » 21 Sep 2020 16:27

I would really love to have more traffic vehicles with a higher poly count.
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günther
Posts: 209
Joined: 20 May 2014 18:34

Re: Wishlists Megathread

#3809 Post by günther » 23 Sep 2020 06:57

It would be very nice if scs takes a look at the ki because it sometimes just stops on the street for no reason (even without mods). what would be an enrichment are tank trucks for diesel and co with signs. The container signs with the tare are also incorrect and should be revised.

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Vinnie Terranova
Posts: 1344
Joined: 09 Nov 2017 10:24

Re: Wishlists Megathread

#3810 Post by Vinnie Terranova » 23 Sep 2020 08:56

harishw8r wrote:
20 Sep 2020 15:52
Multi-drop is a pure coding problem.
Is it? If it's pure a coding problem, it doesn't look like a very hard coding problem to me. But then, why don't we yet have multi-drop in game, while we are asking about it for a couple of years? Or is it a hard coding problem? What about older SCS truck games? Has any of them multi-drop? If so, then multi-drop really shouldn't be a problem to code.

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